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|
# Todo:
# Konami code?
# Use find as a mode.
# Exit on Ctrl-Enter.
# Scroll is broken (again). Seems to be after dd.
# Paste of whole lines.
# Arrow keys.
# J
# This prevents printable characters from being passed through to the underlying page. It should, however,
# allow through Chrome keyboard shortcuts.
class SuppressPrintable extends Mode
constructor: (options = {}) ->
handler = (event) =>
return @stopBubblingAndTrue if not KeyboardUtils.isPrintable event
return @suppressEvent if event.type != "keydown"
# Completely suppress Backspace and Delete, they change the selection.
@suppressEvent if event.keyCode in [ 8, 46 ]
# Suppress propagation (but not preventDefault) for keydown, printable events.
DomUtils.suppressPropagation event
@stopBubblingAndFalse
super extend options,
keydown: handler
keypress: handler
keyup: handler
# This watches keypresses and maintains the count prefix as number keys and other keys are pressed.
class CountPrefix extends SuppressPrintable
constructor: (options) ->
@countPrefix = ""
@countPrefixFactor = options.initialCountPrefix || 1
super options
@push
_name: "#{@id}/count-prefix"
keypress: (event) =>
@alwaysContinueBubbling =>
unless event.metaKey or event.ctrlKey or event.altKey
keyChar = String.fromCharCode event.charCode
@countPrefix =
if keyChar.length == 1 and "0" <= keyChar <= "9" and @countPrefix + keyChar != "0"
@countPrefix + keyChar
else
""
# This handles both "d3w" and "3dw". Also, "3d2w" deletes six words.
getCountPrefix: ->
count = @countPrefixFactor * if 0 < @countPrefix?.length then parseInt @countPrefix else 1
@countPrefix = ""
@countPrefixFactor = 1
count
# Symbolic names for some common strings.
forward = "forward"
backward = "backward"
character = "character"
vimword = "vimword"
lineboundary= "lineboundary"
# This implements movement commands with count prefixes for both visual mode and edit mode.
class Movement extends CountPrefix
opposite: forward: backward, backward: forward
paste: (callback) ->
chrome.runtime.sendMessage handler: "pasteFromClipboard", (response) -> callback response
copy: (text, isFinalUserCopy = false) ->
chrome.runtime.sendMessage handler: "copyToClipboard", data: text
# If isFinalUserCopy is set, then we're copying the final text selected by the user (and exiting).
# However, we may be called from within @protectClipboard, which will later try to restore the clipboard's
# contents. Therefore, we disable copy so that subsequent calls will not be propagated.
@copy = (->) if isFinalUserCopy
# This used whenever manipulating the selection may, as a side effect, change the clipboard's contents. We
# restore the original clipboard contents when we're done. May be asynchronous. We use a lock so that calls
# can be nested.
protectClipboard: do ->
locked = false
(func) ->
if locked then func()
else
locked = true
@paste (text) =>
func(); @copy text; locked = false
changeMode: (mode, options = {}) ->
@exit()
if @options.parentMode
@options.parentMode.launchSubMode mode, options
else
new mode
# Return the character following the focus, and leave the selection unchanged.
nextCharacter: ->
beforeText = @selection.toString()
if beforeText.length == 0 or @getDirection() == forward
@selection.modify "extend", forward, character
afterText = @selection.toString()
@selection.modify "extend", backward, character unless beforeText == afterText
afterText[afterText.length - 1]
else
beforeText[0]
nextCharacterIsWordCharacter: ->
/[A-Za-z0-9_]/.test @nextCharacter()
# Run a movement. For convenience, the following three argument forms are available:
# @runMovement "forward word"
# @runMovement [ "forward", "word" ]
# @runMovement "forward", "word"
#
# The granularities are word, "line", "lineboundary", "sentence" and "paragraph". In addition, we implement
# the pseudo granularity "vimword", which implements vim-like word movement, for "w".
#
runMovement: (args...) ->
# Normalize the various argument forms (to an array of two strings: direction and granularity).
movement =
if typeof(args[0]) == "string" and args.length == 1
args[0].trim().split /\s+/
else
if args.length == 1 then args[0] else args[...2]
# Perform the movement.
if movement[1] == vimword and movement[0] == forward
if @nextCharacterIsWordCharacter()
@runMovements [ forward, "word" ], [ forward, vimword ]
else
@runMovements [ forward, "word" ], [ backward, "word" ]
else if movement[1] == vimword
@selection.modify @alterMethod, backward, "word"
else
@selection.modify @alterMethod, movement...
# Return a simple camparable value which depends on various aspects of the selection which may change when
# the selection changes. This is used to detect, after a movement, whether the selection has changed.
hashSelection: (debug) ->
range = @selection.getRangeAt(0)
[ @element?.selectionStart
@selection.toString().length
range.anchorOffset
range.focusOffset
@selection.extentOffset
@selection.baseOffset
].join "/"
# Call a function; return true if the selection changed.
selectionChanged: (func) ->
before = @hashSelection(); func(); @hashSelection() != before
# Run a sequence of movements, stopping if a movement fails to change the selection.
runMovements: (movements...) ->
for movement in movements
return false unless @selectionChanged => @runMovement movement
true
# Swap the anchor node/offset and the focus node/offset (which implements "o" for visual mode).
reverseSelection: ->
element = document.activeElement
direction = @getDirection()
if element and DomUtils.isEditable(element) and not element.isContentEditable
# Note(smblott). This implementation is unacceptably expensive if the selection is large. We only use
# it when we have to. However, the normal method (below) does not work for simple text inputs.
length = @selection.toString().length
@collapseSelectionToFocus()
@runMovement @opposite[direction], character for [0...length]
else
# Normal method.
original = @selection.getRangeAt(0).cloneRange()
range = original.cloneRange()
range.collapse direction == backward
@selectRange range
which = if direction == forward then "start" else "end"
@selection.extend original["#{which}Container"], original["#{which}Offset"]
# Try to extend the selection one character in "direction". Return 1, -1 or 0, indicating whether the
# selection got bigger, or smaller, or is unchanged.
extendByOneCharacter: (direction) ->
length = @selection.toString().length
@selection.modify "extend", direction, character
@selection.toString().length - length
# Get the direction of the selection. The selection is "forward" if the focus is at or after the anchor,
# and "backward" otherwise.
# NOTE(smblott). Could be better, see: https://dom.spec.whatwg.org/#interface-range.
getDirection: ->
# Try to move the selection forward or backward, check whether it got bigger or smaller (then restore it).
for direction in [ forward, backward ]
if change = @extendByOneCharacter direction
@extendByOneCharacter @opposite[direction]
return if 0 < change then direction else @opposite[direction]
forward
collapseSelectionToAnchor: ->
if 0 < @selection.toString().length
@selection[if @getDirection() == backward then "collapseToEnd" else "collapseToStart"]()
collapseSelectionToFocus: ->
if 0 < @selection.toString().length
@selection[if @getDirection() == forward then "collapseToEnd" else "collapseToStart"]()
selectRange: (range) ->
@selection.removeAllRanges()
@selection.addRange range
# A movement can be a string (which will be passed to @runMovement() count times), or a function (which will
# be called once with count as its argument.
movements:
"l": "forward character"
"h": "backward character"
"j": "forward line"
"k": "backward line"
"e": "forward word"
"b": "backward word"
"w": "forward vimword"
")": "forward sentence"
"(": "backward sentence"
"}": "forward paragraph"
"{": "backward paragraph"
"0": "backward lineboundary"
"$": "forward lineboundary"
"G": "forward documentboundary"
"gg": "backward documentboundary"
constructor: (options) ->
@selection = window.getSelection()
@movements = extend {}, @movements
@commands = {}
@keyQueue = ""
@keypressCount = 0
super options
# Aliases.
@movements.B = @movements.b
@movements.W = @movements.w
if @options.immediateMovement
@runMovementKeyChar @options.immediateMovement, @getCountPrefix()
return
@push
_name: "#{@id}/keypress"
keypress: (event) =>
@keypressCount += 1
unless event.metaKey or event.ctrlKey or event.altKey
@keyQueue += String.fromCharCode event.charCode
# Keep at most two characters in the key queue.
@keyQueue = @keyQueue.slice Math.max 0, @keyQueue.length - 2
for command in [ @keyQueue, @keyQueue[1..] ]
if command and (@movements[command] or @commands[command])
@selection = window.getSelection()
@keyQueue = ""
# We need to treat "0" specially. It can be either a movement, or a continutation of a count
# prefix. Don't treat it as a movement if we already have a count prefix.
return @continueBubbling if command == "0" and 0 < @countPrefix
if @commands[command]
@commands[command].call @, @getCountPrefix()
@scrollIntoView()
return @suppressEvent
else if @movements[command]
@runMovementKeyChar command, @getCountPrefix()
return @suppressEvent
@continueBubbling
# Install basic bindings for find mode, "n" and "N". We do not install these bindings if this is a
# sub-mode of edit mode, because we cannot (yet) guarantee that the selection will remain within the
# active element.
unless @options.parentMode or options.oneMovementOnly
do =>
executeFind = (count, findBackwards) =>
if query = getFindModeQuery()
initialRange = @selection.getRangeAt(0).cloneRange()
for [0...count]
unless window.find query, Utils.hasUpperCase(query), findBackwards, true, false, true, false
HUD.showForDuration "Yanked #{@yankedText.length} character#{plural}: \"#{message}\".", 2500
@selectRange initialRange
@scrollIntoView()
break
@movements.n = (count) -> executeFind count, false
@movements.N = (count) -> executeFind count, true
@movements["/"] = ->
@findMode = enterFindMode()
@findMode.onExit => new VisualMode
#
# End of Movement constructor.
runMovementKeyChar: (args...) ->
@protectClipboard => @handleMovementKeyChar args...
handleMovementKeyChar: (keyChar, count = 1) ->
switch typeof @movements[keyChar]
when "string"
@runMovement @movements[keyChar] for [0...count]
when "function"
@movements[keyChar].call @, count
@scrollIntoView()
# Yank the selection; always exits; either deletes the selection or collapses it; returns the yanked text.
yank: (args = {}) ->
@yankedText = @selection.toString()
if args.deleteFromDocument or @options.deleteFromDocument
@selection.deleteFromDocument()
else
@collapseSelectionToAnchor()
message = @yankedText.replace /\s+/g, " "
message = message[...12] + "..." if 15 < @yankedText.length
plural = if @yankedText.length == 1 then "" else "s"
HUD.showForDuration "Yanked #{@yankedText.length} character#{plural}: \"#{message}\".", 2500
@options.onYank.call @, @yankedText if @options.onYank
@exit()
@yankedText
# Select a lexical entity, such as a word, or a sentence. The entity should be a movement granularity such
# as "word" or "lineboundary".
selectLexicalEntity: (entity, count = 1) ->
# Locate the start of the current entity.
@runMovement forward, entity
@runMovement backward, entity
@collapseSelectionToFocus() if @options.oneMovementOnly
# Move over count entities.
for [0...count]
return unless @runMovements [ forward, entity ]
# Also consume the next character. For "lineboundary", this consumes the following newline, allowing us
# to move on to the next line (for "3dd", "3yy", etc).
@runMovement forward, character
# Move to the start of the subsequent entity
@runMovements [ forward, entity ], [ backward, entity ]
# Try to scroll the focus into view.
scrollIntoView: ->
@protectClipboard =>
if @element and DomUtils.isEditable @element
if @element.clientHeight < @element.scrollHeight
if @element.isContentEditable
# How do we do this? This case matters for gmail and Google's inbox.
else
position = if @getDirection() == backward then @element.selectionStart else @element.selectionEnd
coords = DomUtils.getCaretCoordinates @element, position
Scroller.scrollToPosition @element, coords.top, coords.left
else
elementWithFocus = DomUtils.getElementWithFocus @selection, @getDirection() == backward
Scroller.scrollIntoView elementWithFocus if elementWithFocus
class VisualMode extends Movement
constructor: (options = {}) ->
@selection = window.getSelection()
@alterMethod = "extend"
defaults =
name: "visual"
badge: "V"
singleton: VisualMode
exitOnEscape: true
super extend defaults, options
switch @selection.type
when "None"
HUD.showForDuration "No selection, entering caret mode first.", 2500
return @changeMode CaretMode
when "Caret"
@selection.modify "extend", forward, character unless @options.oneMovementOnly
# Yank on <Enter>.
@push
_name: "#{@id}/enter"
keypress: (event) =>
if event.keyCode == keyCodes.enter and not (event.metaKey or event.ctrlKey or event.altKey)
@yank(); @suppressEvent
else @continueBubbling
# Visual-mode commands.
unless @options.oneMovementOnly
@commands.y = -> @yank()
@commands.p = -> chrome.runtime.sendMessage handler: "openUrlInCurrentTab", url: @yank()
@commands.P = -> chrome.runtime.sendMessage handler: "openUrlInNewTab", url: @yank()
@commands.V = -> @changeMode VisualLineMode
@commands.c = -> @changeMode CaretMode
@commands.o = -> @reverseSelection()
@commands.Y = (count) -> @selectLine count; @yank()
# Additional commands when run under edit mode.
if @options.parentMode
@commands.x = -> @yank deleteFromDocument: true
@commands.d = -> @yank deleteFromDocument: true
@commands.c = -> @yank deleteFromDocument: true; @options.parentMode.enterInsertMode()
# For edit mode's "yy" and "dd".
if @options.yankLineCharacter
@commands[@options.yankLineCharacter] = (count) ->
if @keypressCount == 1
@selectLine count
@yank()
# For edit mode's "daw", "cas", and so on.
if @options.oneMovementOnly
@commands.a = (count) ->
if @keypressCount == 1
for entity in [ "word", "sentence", "paragraph" ]
do (entity) =>
@commands[entity.charAt 0] = ->
if @keypressCount == 2
@selectLexicalEntity entity, count
@yank()
#
# End of VisualMode constructor.
exit: (event, target) ->
unless @options.parentMode
# Don't leave the user in insert mode just because they happen to have selected text within an input
# element.
if document.activeElement and DomUtils.isEditable document.activeElement
document.activeElement.blur()
super event, target
if @yankedText?
unless @options.noCopyToClipboard
console.log "yank:", @yankedText if @debug
@copy @yankedText, true
handleMovementKeyChar: (args...) ->
super args...
@yank() if @options.oneMovementOnly
selectLine: (count) ->
@reverseSelection() if @getDirection() == forward
@runMovement backward, lineboundary
@reverseSelection()
@runMovement forward, "line" for [1...count]
@runMovement forward, lineboundary
@runMovement forward, character
class VisualLineMode extends VisualMode
constructor: (options = {}) ->
super extend { name: "visual/line" }, options
@extendSelection()
@commands.v = -> @changeMode VisualMode
handleMovementKeyChar: (args...) ->
super args...
@extendSelection()
extendSelection: ->
initialDirection = @getDirection()
for direction in [ initialDirection, @opposite[initialDirection] ]
@runMovement direction, lineboundary
@reverseSelection()
class CaretMode extends Movement
constructor: (options = {}) ->
@alterMethod = "move"
defaults =
name: "caret"
badge: "C"
singleton: VisualMode
exitOnEscape: true
super extend defaults, options
switch @selection.type
when "None"
@establishInitialSelectionAnchor()
if @selection.type == "None"
HUD.showForDuration "Create a selection before entering visual mode.", 2500
@exit()
return
when "Range"
@collapseSelectionToFocus()
@selection.modify "extend", forward, character
@scrollIntoView()
extend @commands,
v: -> @changeMode VisualMode
V: -> @changeMode VisualLineMode
handleMovementKeyChar: (args...) ->
@collapseSelectionToAnchor()
super args...
@selection.modify "extend", forward, character
# When visual mode starts and there's no existing selection, we launch CaretMode and try to establish a
# selection. As a heuristic, we pick the first non-whitespace character of the first visible text node
# which seems to be long enough to be interesting.
establishInitialSelectionAnchor: ->
nodes = document.createTreeWalker document.body, NodeFilter.SHOW_TEXT
while node = nodes.nextNode()
# Don't choose short text nodes; they're likely to be part of a banner.
if node.nodeType == 3 and 50 <= node.data.trim().length
element = node.parentElement
if DomUtils.getVisibleClientRect(element) and not DomUtils.isEditable element
offset = node.data.length - node.data.replace(/^\s+/, "").length
range = document.createRange()
range.setStart node, offset
range.setEnd node, offset
@selectRange range
return true
false
class EditMode extends Movement
constructor: (options = {}) ->
@element = document.activeElement
@alterMethod = "move"
return unless @element and DomUtils.isEditable @element
defaults =
name: "edit"
badge: "E"
exitOnEscape: true
exitOnBlur: @element
super extend defaults, options
extend @commands,
i: -> @enterInsertMode()
a: -> @enterInsertMode()
I: -> @runMovement "backward lineboundary"; @enterInsertMode()
A: -> @runMovement "forward lineboundary"; @enterInsertMode()
o: -> @openLine forward
O: -> @openLine backward
p: -> @pasteClipboard forward
P: -> @pasteClipboard backward
v: -> @launchSubMode VisualMode
V: -> @launchSubMode VisualLineMode
Y: (count) -> @enterVisualModeForMovement count, immediateMovement: "Y"
x: (count) -> @enterVisualModeForMovement count, immediateMovement: "l", deleteFromDocument: true, noCopyToClipboard: true
X: (count) -> @enterVisualModeForMovement count, immediateMovement: "h", deleteFromDocument: true, noCopyToClipboard: true
y: (count) -> @enterVisualModeForMovement count, yankLineCharacter: "y"
d: (count) -> @enterVisualModeForMovement count, yankLineCharacter: "d", deleteFromDocument: true
c: (count) -> @enterVisualModeForMovement count, deleteFromDocument: true, onYank: => @enterInsertMode()
D: (count) -> @enterVisualModeForMovement 1, immediateMovement: "$", deleteFromDocument: true
C: (count) -> @enterVisualModeForMovement 1, immediateMovement: "$", deleteFromDocument: true, onYank: => @enterInsertMode()
J: (count) ->
for [0...count]
@runMovement forward, lineboundary
@enterVisualModeForMovement 1, immediateMovement: "w", deleteFromDocument: true, noCopyToClipboard: true
DomUtils.simulateTextEntry @element, " "
r: (count) ->
handlerStack.push
_name: "repeat-character"
keydown: (event) => DomUtils.suppressPropagation event; @stopBubblingAndFalse
keypress: (event) =>
handlerStack.remove()
keyChar = String.fromCharCode event.charCode
if keyChar.length == 1
@enterVisualModeForMovement count, immediateMovement: "l", deleteFromDocument: true, noCopyToClipboard: true
DomUtils.simulateTextEntry @element, [0...count].map(-> keyChar).join ""
@suppressEvent
'~': (count) -> @swapCase count, true
'g~': (count) -> @swapCase count, false
# Disabled as potentially confusing.
# # If the input is empty, then enter insert mode immediately.
# unless @element.isContentEditable
# if @element.value.trim() == ""
# @enterInsertMode()
# HUD.showForDuration "Input empty, entered insert mode directly.", 3500
swapCase: (count, immediate) ->
@enterVisualModeForMovement count,
immediateMovement: if immediate then "l" else null
deleteFromDocument: true
noCopyToClipboard: true
onYank: (text) =>
chars =
for char in text.split ""
if char == char.toLowerCase()
char.toUpperCase()
else
char.toLowerCase()
DomUtils.simulateTextEntry @element, chars.join ""
enterVisualModeForMovement: (count, options = {}) ->
@launchSubMode VisualMode, extend options,
badge: "M"
initialCountPrefix: count
oneMovementOnly: true
enterInsertMode: () ->
@launchSubMode InsertMode,
exitOnEscape: true
targetElement: @options.targetElement
launchSubMode: (mode, options = {}) ->
@activeSubMode?.instance.exit()
@activeSubMode =
mode: mode
instance: new mode extend options, parentMode: @
@activeSubMode.instance.onExit => @activeSubMode = null
pasteClipboard: (direction) ->
@paste (text) =>
if text
# We use the following heuristic: if the text ends in a newline character, then it's a line-oriented
# paste, and should be pasted in at a line break.
if /\n$/.test text
@runMovement backward, lineboundary
@runMovement forward, "line" if direction == forward
DomUtils.simulateTextEntry @element, text
@runMovement backward, "line"
else
DomUtils.simulateTextEntry @element, text
openLine: (direction) ->
@runMovement direction, lineboundary
DomUtils.simulateTextEntry @element, "\n"
@runMovement backward, character if direction == backward
@enterInsertMode()
exit: (event, target) ->
super event, target
# Deactivate any active sub-mode. Any such mode will clear @activeSubMode on exit, so we grab a copy now.
activeSubMode = @activeSubMode
activeSubMode?.instance.exit()
if event?.type == "keydown" and KeyboardUtils.isEscape event
if target? and DomUtils.isDOMDescendant @element, target
@element.blur()
if event?.type == "blur"
# This instance of edit mode has now been entirely removed from the handler stack. It is inactive.
# However, the user may return. For example, we get a blur event when we change tab. Or, the user may
# be copying text with the mouse. When the user does return, they expect to still be in edit mode. We
# leave behind a "suspended-edit" mode which watches for focus events and activates a new edit-mode
# instance if required.
#
# How this gets cleaned up is a bit tricky. The suspended-edit mode remains active on the current input
# element indefinitely. However, the only way to enter edit mode is via focusInput. And all modes
# launched by focusInput on a particular input element share a singleton (the element itself). In
# addition, the new mode below shares the same singleton. So any new insert-mode or edit-mode instance
# on this target element (the singleton) displaces any previously-active mode (including any
# suspended-edit mode). PostFindMode shares the same singleton.
#
(new Mode name: "#{@id}-suspended", singleton: @options.singleton).push
_name: "suspended-edit/#{@id}/focus"
focus: (event) =>
@alwaysContinueBubbling =>
if event?.target == @options.targetElement
editMode = new EditMode @getConfigurationOptions()
if activeSubMode
editMode.launchSubMode activeSubMode.mode, activeSubMode.instance.getConfigurationOptions()
root = exports ? window
root.VisualMode = VisualMode
root.VisualLineMode = VisualLineMode
root.EditMode = EditMode
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