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class PassKeysMode extends Mode
constructor: ->
super
name: "passkeys"
trackState: true # Maintain @enabled, @passKeys and @keyQueue.
keydown: (event) => @handleKeyChar KeyboardUtils.getKeyChar event
keypress: (event) => @handleKeyChar String.fromCharCode event.charCode
keyup: (event) => @handleKeyChar KeyboardUtils.getKeyChar event
# Keystrokes are *never* considered passKeys if the keyQueue is not empty. So, for example, if 't' is a
# passKey, then 'gt' and '99t' will neverthless be handled by Vimium.
handleKeyChar: (keyChar) ->
if keyChar and not @keyQueue and 0 <= @passKeys.indexOf keyChar
@stopBubblingAndTrue
else
@continueBubbling
# Disabled, pending experimentation with how/whether to use badges (smblott, 2015/01/17).
# updateBadge: (badge) ->
# badge.badge ||= "P" if @passKeys and not @keyQueue
root = exports ? window
root.PassKeysMode = PassKeysMode
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