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#
# This implements link hinting. Typing "F" will enter link-hinting mode, where all clickable items on the
# page have a hint marker displayed containing a sequence of letters. Typing those letters will select a link.
#
# In our 'default' mode, the characters we use to show link hints are a user-configurable option. By default
# they're the home row. The CSS which is used on the link hints is also a configurable option.
#
# In 'filter' mode, our link hints are numbers, and the user can narrow down the range of possibilities by
# typing the text of the link itself.
#
# The "name" property below is a short-form name to appear in the link-hints mode's name. It's for debug only.
#
isMac = KeyboardUtils.platform == "Mac"
OPEN_IN_CURRENT_TAB =
name: "curr-tab"
indicator: "Open link in current tab"
OPEN_IN_NEW_BG_TAB =
name: "bg-tab"
indicator: "Open link in new tab"
clickModifiers: metaKey: isMac, ctrlKey: not isMac
OPEN_IN_NEW_FG_TAB =
name: "fg-tab"
indicator: "Open link in new tab and switch to it"
clickModifiers: shiftKey: true, metaKey: isMac, ctrlKey: not isMac
OPEN_WITH_QUEUE =
name: "queue"
indicator: "Open multiple links in new tabs"
clickModifiers: metaKey: isMac, ctrlKey: not isMac
COPY_LINK_URL =
name: "link"
indicator: "Copy link URL to Clipboard"
linkActivator: (link) ->
if link.href?
chrome.runtime.sendMessage handler: "copyToClipboard", data: link.href
url = link.href
url = url[0..25] + "...." if 28 < url.length
HUD.showForDuration "Yanked #{url}", 2000
else
HUD.showForDuration "No link to yank.", 2000
OPEN_INCOGNITO =
name: "incognito"
indicator: "Open link in incognito window"
linkActivator: (link) -> chrome.runtime.sendMessage handler: 'openUrlInIncognito', url: link.href
DOWNLOAD_LINK_URL =
name: "download"
indicator: "Download link URL"
clickModifiers: altKey: true, ctrlKey: false, metaKey: false
availableModes = [OPEN_IN_CURRENT_TAB, OPEN_IN_NEW_BG_TAB, OPEN_IN_NEW_FG_TAB, OPEN_WITH_QUEUE, COPY_LINK_URL,
OPEN_INCOGNITO, DOWNLOAD_LINK_URL]
HintCoordinator =
onExit: []
localHints: null
suppressKeyboardEvents: null
sendMessage: (messageType, request = {}) ->
Frame.postMessage "linkHintsMessage", extend request, {messageType}
prepareToActivateMode: (mode, onExit) ->
# We need to communicate with the background page (and other frames) to initiate link-hints mode. To
# prevent other Vimium commands from being triggered before link-hints mode is launched, we install a
# temporary mode to block keyboard events.
@suppressKeyboardEvents = suppressKeyboardEvents = new SuppressAllKeyboardEvents
name: "link-hints/suppress-keyboard-events"
singleton: "link-hints-mode"
indicator: "Collecting hints..."
exitOnEscape: true
# FIXME(smblott) Global link hints is currently insufficiently reliable. If the mode above is left in
# place, then Vimium blocks. As a temporary measure, we install a timer to remove it.
Utils.setTimeout 1000, -> suppressKeyboardEvents.exit() if suppressKeyboardEvents?.modeIsActive
@onExit = [onExit]
@sendMessage "prepareToActivateMode", modeIndex: availableModes.indexOf mode
# Hint descriptors are global. They include all of the information necessary for each frame to determine
# whether and when a hint from *any* frame is selected. They include the following properties:
# frameId: the frame id of this hint's local frame
# localIndex: the index in @localHints for the full hint descriptor for this hint
# linkText: the link's text for filtered hints (this is null for alphabet hints)
getHintDescriptors: ({modeIndex}) ->
# Ensure that the document is ready and that the settings are loaded.
DomUtils.documentReady => Settings.onLoaded =>
requireHref = availableModes[modeIndex] in [COPY_LINK_URL, OPEN_INCOGNITO]
@localHints = LocalHints.getLocalHints requireHref
@localHintDescriptors = @localHints.map ({linkText}, localIndex) -> {frameId, localIndex, linkText}
@sendMessage "postHintDescriptors", hintDescriptors: @localHintDescriptors
# We activate LinkHintsMode() in every frame and provide every frame with exactly the same hint descriptors.
# We also propagate the key state between frames. Therefore, the hint-selection process proceeds in lock
# step in every frame, and @linkHintsMode is in the same state in every frame.
activateMode: ({hintDescriptors, modeIndex, originatingFrameId}) ->
# We do not receive the frame's own hint descritors back from the background page. Instead, we merge them
# with the hint descriptors from other frames here.
[hintDescriptors[frameId], @localHintDescriptors] = [@localHintDescriptors, null]
hintDescriptors = [].concat (hintDescriptors[fId] for fId in (fId for own fId of hintDescriptors).sort())...
# Ensure that the document is ready and that the settings are loaded.
DomUtils.documentReady => Settings.onLoaded =>
@suppressKeyboardEvents.exit() if @suppressKeyboardEvents?.modeIsActive
@suppressKeyboardEvents = null
@onExit = [] unless frameId == originatingFrameId
@linkHintsMode = new LinkHintsMode hintDescriptors, availableModes[modeIndex]
# The following messages are exchanged between frames while link-hints mode is active.
updateKeyState: (request) -> @linkHintsMode.updateKeyState request
setOpenLinkMode: ({modeIndex}) -> @linkHintsMode.setOpenLinkMode availableModes[modeIndex], false
activateActiveHintMarker: -> @linkHintsMode.activateLink @linkHintsMode.markerMatcher.activeHintMarker
getLocalHintMarker: (hint) -> if hint.frameId == frameId then @localHints[hint.localIndex] else null
exit: ({isSuccess}) ->
@linkHintsMode?.deactivateMode()
@onExit.pop() isSuccess while 0 < @onExit.length
@linkHintsMode = @localHints = null
LinkHints =
activateMode: (count = 1, mode = OPEN_IN_CURRENT_TAB) ->
if 0 < count or mode is OPEN_WITH_QUEUE
HintCoordinator.prepareToActivateMode mode, (isSuccess) ->
if isSuccess
# Wait for the next tick to allow the previous mode to exit. It might yet generate a click event,
# which would cause our new mode to exit immediately.
Utils.nextTick -> LinkHints.activateMode count-1, mode
activateModeToOpenInNewTab: (count) -> @activateMode count, OPEN_IN_NEW_BG_TAB
activateModeToOpenInNewForegroundTab: (count) -> @activateMode count, OPEN_IN_NEW_FG_TAB
activateModeToCopyLinkUrl: (count) -> @activateMode count, COPY_LINK_URL
activateModeWithQueue: -> @activateMode 1, OPEN_WITH_QUEUE
activateModeToOpenIncognito: (count) -> @activateMode count, OPEN_INCOGNITO
activateModeToDownloadLink: (count) -> @activateMode count, DOWNLOAD_LINK_URL
class LinkHintsMode
hintMarkerContainingDiv: null
# One of the enums listed at the top of this file.
mode: undefined
# Function that does the appropriate action on the selected link.
linkActivator: undefined
# The link-hints "mode" (in the key-handler, indicator sense).
hintMode: null
# A count of the number of Tab presses since the last non-Tab keyboard event.
tabCount: 0
constructor: (hintDescriptors, @mode = OPEN_IN_CURRENT_TAB) ->
# We need documentElement to be ready in order to append links.
return unless document.documentElement
if hintDescriptors.length == 0
HUD.showForDuration "No links to select.", 2000
return
# This count is used to rank equal-scoring hints when sorting, thereby making JavaScript's sort stable.
@stableSortCount = 0
@hintMarkers = (@createMarkerFor desc for desc in hintDescriptors)
@markerMatcher = new (if Settings.get "filterLinkHints" then FilterHints else AlphabetHints)
@markerMatcher.fillInMarkers @hintMarkers
@hintMode = new Mode
name: "hint/#{@mode.name}"
indicator: false
singleton: "link-hints-mode"
passInitialKeyupEvents: true
suppressAllKeyboardEvents: true
suppressTrailingKeyEvents: true
exitOnEscape: true
exitOnClick: true
keydown: @onKeyDownInMode.bind this
keypress: @onKeyPressInMode.bind this
@hintMode.onExit (event) =>
if event?.type == "click" or (event?.type == "keydown" and
(KeyboardUtils.isEscape(event) or event.keyCode in [keyCodes.backspace, keyCodes.deleteKey]))
HintCoordinator.sendMessage "exit", isSuccess: false
# Note(philc): Append these markers as top level children instead of as child nodes to the link itself,
# because some clickable elements cannot contain children, e.g. submit buttons.
@hintMarkerContainingDiv = DomUtils.addElementList (marker for marker in @hintMarkers when marker.isLocalMarker),
id: "vimiumHintMarkerContainer", className: "vimiumReset"
@setIndicator()
setOpenLinkMode: (@mode, shouldPropagateToOtherFrames = true) ->
if shouldPropagateToOtherFrames
HintCoordinator.sendMessage "setOpenLinkMode", modeIndex: availableModes.indexOf @mode
else
@setIndicator()
setIndicator: ->
if windowIsFocused()
typedCharacters = @markerMatcher.linkTextKeystrokeQueue?.join("") ? ""
indicator = @mode.indicator + (if typedCharacters then ": \"#{typedCharacters}\"" else "") + "."
@hintMode.setIndicator indicator
#
# Creates a link marker for the given link.
#
createMarkerFor: (desc) ->
marker =
if desc.frameId == frameId
localHintDescriptor = HintCoordinator.getLocalHintMarker desc
el = DomUtils.createElement "div"
el.rect = localHintDescriptor.rect
el.style.left = el.rect.left + "px"
el.style.top = el.rect.top + "px"
extend el,
className: "vimiumReset internalVimiumHintMarker vimiumHintMarker"
showLinkText: localHintDescriptor.showLinkText
localHintDescriptor: localHintDescriptor
else
{}
extend marker,
hintDescriptor: desc
isLocalMarker: desc.frameId == frameId
linkText: desc.linkText
stableSortCount: ++@stableSortCount
# Handles <Shift> and <Ctrl>.
onKeyDownInMode: (event) ->
return if event.repeat
@keydownKeyChar = KeyboardUtils.getKeyChar(event).toLowerCase()
previousTabCount = @tabCount
@tabCount = 0
# NOTE(smblott) As of 1.54, the Ctrl modifier doesn't work for filtered link hints; therefore we only
# offer the control modifier for alphabet hints. It is not clear whether we should fix this. As of
# 16-03-28, nobody has complained.
modifiers = [keyCodes.shiftKey]
modifiers.push keyCodes.ctrlKey unless Settings.get "filterLinkHints"
if event.keyCode in modifiers and
@mode in [ OPEN_IN_CURRENT_TAB, OPEN_WITH_QUEUE, OPEN_IN_NEW_BG_TAB, OPEN_IN_NEW_FG_TAB ]
@tabCount = previousTabCount
# Toggle whether to open the link in a new or current tab.
previousMode = @mode
keyCode = event.keyCode
switch keyCode
when keyCodes.shiftKey
@setOpenLinkMode(if @mode is OPEN_IN_CURRENT_TAB then OPEN_IN_NEW_BG_TAB else OPEN_IN_CURRENT_TAB)
when keyCodes.ctrlKey
@setOpenLinkMode(if @mode is OPEN_IN_NEW_FG_TAB then OPEN_IN_NEW_BG_TAB else OPEN_IN_NEW_FG_TAB)
handlerId = handlerStack.push
keyup: (event) =>
if event.keyCode == keyCode
handlerStack.remove()
@setOpenLinkMode previousMode
true # Continue bubbling the event.
# For some (unknown) reason, we don't always receive the keyup event needed to remove this handler.
# Therefore, we ensure that it's always removed when hint mode exits. See #1911 and #1926.
@hintMode.onExit -> handlerStack.remove handlerId
else if event.keyCode in [ keyCodes.backspace, keyCodes.deleteKey ]
if @markerMatcher.popKeyChar()
@updateVisibleMarkers()
else
# Exit via @hintMode.exit(), so that the LinkHints.activate() "onExit" callback sees the key event and
# knows not to restart hints mode.
@hintMode.exit event
else if event.keyCode == keyCodes.enter
# Activate the active hint, if there is one. Only FilterHints uses an active hint.
HintCoordinator.sendMessage "activateActiveHintMarker" if @markerMatcher.activeHintMarker
else if event.keyCode == keyCodes.tab
@tabCount = previousTabCount + (if event.shiftKey then -1 else 1)
@updateVisibleMarkers @tabCount
else
return
# We've handled the event, so suppress it and update the mode indicator.
DomUtils.suppressEvent event
# Handles normal input.
onKeyPressInMode: (event) ->
return if event.repeat
keyChar = String.fromCharCode(event.charCode).toLowerCase()
if keyChar
@markerMatcher.pushKeyChar keyChar, @keydownKeyChar
@updateVisibleMarkers()
# We've handled the event, so suppress it.
DomUtils.suppressEvent event
updateVisibleMarkers: (tabCount = 0) ->
{hintKeystrokeQueue, linkTextKeystrokeQueue} = @markerMatcher
HintCoordinator.sendMessage "updateKeyState", {hintKeystrokeQueue, linkTextKeystrokeQueue, tabCount}
updateKeyState: ({hintKeystrokeQueue, linkTextKeystrokeQueue, tabCount}) ->
extend @markerMatcher, {hintKeystrokeQueue, linkTextKeystrokeQueue}
{linksMatched, userMightOverType} = @markerMatcher.getMatchingHints @hintMarkers, tabCount
if linksMatched.length == 0
@deactivateMode()
else if linksMatched.length == 1
@activateLink linksMatched[0], userMightOverType ? false
else
@hideMarker marker for marker in @hintMarkers
@showMarker matched, @markerMatcher.hintKeystrokeQueue.length for matched in linksMatched
@setIndicator()
# When only one hint remains, activate it in the appropriate way. The current frame may or may not contain
# the matched link, and may or may not have the focus. The resulting four cases are accounted for here by
# selectively pushing the appropriate HintCoordinator.onExit handlers.
activateLink: (linkMatched, userMightOverType=false) ->
@removeHintMarkers()
if linkMatched.isLocalMarker
localHintDescriptor = linkMatched.localHintDescriptor
clickEl = localHintDescriptor.element
HintCoordinator.onExit.push (isSuccess) =>
if isSuccess
if localHintDescriptor.reason == "Frame."
Utils.nextTick -> focusThisFrame highlight: true
else if localHintDescriptor.reason == "Scroll."
# Tell the scroller that this is the activated element.
handlerStack.bubbleEvent "DOMActivate", target: clickEl
else if DomUtils.isSelectable clickEl
window.focus()
DomUtils.simulateSelect clickEl
else
clickActivator = (modifiers) -> (link) -> DomUtils.simulateClick link, modifiers
linkActivator = @mode.linkActivator ? clickActivator @mode.clickModifiers
# TODO: Are there any other input elements which should not receive focus?
if clickEl.nodeName.toLowerCase() == "input" and clickEl.type not in ["button", "submit"]
clickEl.focus()
linkActivator clickEl
installKeyboardBlocker = (startKeyboardBlocker) ->
if linkMatched.isLocalMarker
flashEl = DomUtils.addFlashRect linkMatched.rect
HintCoordinator.onExit.push -> DomUtils.removeElement flashEl
if windowIsFocused()
startKeyboardBlocker (isSuccess) -> HintCoordinator.sendMessage "exit", {isSuccess}
# If we're using a keyboard blocker, then the frame with the focus sends the "exit" message, otherwise the
# frame containing the matched link does.
if userMightOverType and Settings.get "waitForEnterForFilteredHints"
installKeyboardBlocker (callback) -> new WaitForEnter callback
else if userMightOverType
installKeyboardBlocker (callback) -> new TypingProtector 200, callback
else if linkMatched.isLocalMarker
DomUtils.flashRect linkMatched.rect
HintCoordinator.sendMessage "exit", isSuccess: true
#
# Shows the marker, highlighting matchingCharCount characters.
#
showMarker: (linkMarker, matchingCharCount) ->
return unless linkMarker.isLocalMarker
linkMarker.style.display = ""
for j in [0...linkMarker.childNodes.length]
if (j < matchingCharCount)
linkMarker.childNodes[j].classList.add("matchingCharacter")
else
linkMarker.childNodes[j].classList.remove("matchingCharacter")
hideMarker: (linkMarker) -> linkMarker.style.display = "none" if linkMarker.isLocalMarker
deactivateMode: ->
@removeHintMarkers()
@hintMode?.exit()
removeHintMarkers: ->
DomUtils.removeElement @hintMarkerContainingDiv if @hintMarkerContainingDiv
@hintMarkerContainingDiv = null
# Use characters for hints, and do not filter links by their text.
class AlphabetHints
constructor: ->
@linkHintCharacters = Settings.get "linkHintCharacters"
# We use the keyChar from keydown if the link-hint characters are all "a-z0-9". This is the default
# settings value, and preserves the legacy behavior (which always used keydown) for users which are
# familiar with that behavior. Otherwise, we use keyChar from keypress, which admits non-Latin
# characters. See #1722.
@useKeydown = /^[a-z0-9]*$/.test @linkHintCharacters
@hintKeystrokeQueue = []
fillInMarkers: (hintMarkers) ->
hintStrings = @hintStrings(hintMarkers.length)
for marker, idx in hintMarkers
marker.hintString = hintStrings[idx]
marker.innerHTML = spanWrap(marker.hintString.toUpperCase()) if marker.isLocalMarker
#
# Returns a list of hint strings which will uniquely identify the given number of links. The hint strings
# may be of different lengths.
#
hintStrings: (linkCount) ->
hints = [""]
offset = 0
while hints.length - offset < linkCount or hints.length == 1
hint = hints[offset++]
hints.push ch + hint for ch in @linkHintCharacters
hints = hints[offset...offset+linkCount]
# Shuffle the hints so that they're scattered; hints starting with the same character and short hints are
# spread evenly throughout the array.
return hints.sort().map (str) -> str.reverse()
getMatchingHints: (hintMarkers) ->
matchString = @hintKeystrokeQueue.join ""
linksMatched: hintMarkers.filter (linkMarker) -> linkMarker.hintString.startsWith matchString
pushKeyChar: (keyChar, keydownKeyChar) ->
@hintKeystrokeQueue.push (if @useKeydown then keydownKeyChar else keyChar)
popKeyChar: -> @hintKeystrokeQueue.pop()
# Use numbers (usually) for hints, and also filter links by their text.
class FilterHints
constructor: ->
@linkHintNumbers = Settings.get "linkHintNumbers"
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue = []
@activeHintMarker = null
# The regexp for splitting typed text and link texts. We split on sequences of non-word characters and
# link-hint numbers.
@splitRegexp = new RegExp "[\\W#{Utils.escapeRegexSpecialCharacters @linkHintNumbers}]+"
generateHintString: (linkHintNumber) ->
base = @linkHintNumbers.length
hint = []
while 0 < linkHintNumber
hint.push @linkHintNumbers[Math.floor linkHintNumber % base]
linkHintNumber = Math.floor linkHintNumber / base
hint.reverse().join ""
renderMarker: (marker) ->
linkText = marker.linkText
linkText = "#{linkText[..32]}..." if 35 < linkText.length
marker.innerHTML = spanWrap(marker.hintString +
(if marker.showLinkText then ": " + linkText else ""))
fillInMarkers: (hintMarkers) ->
@renderMarker marker for marker in hintMarkers when marker.isLocalMarker
# We use @filterLinkHints() here (although we know that all of the hints will match) to fill in the hint
# strings. This ensures that we always get hint strings in the same order.
@filterLinkHints hintMarkers
getMatchingHints: (hintMarkers, tabCount = 0) ->
# At this point, linkTextKeystrokeQueue and hintKeystrokeQueue have been updated to reflect the latest
# input. Use them to filter the link hints accordingly.
matchString = @hintKeystrokeQueue.join ""
linksMatched = @filterLinkHints hintMarkers
linksMatched = linksMatched.filter (linkMarker) -> linkMarker.hintString.startsWith matchString
# Visually highlight of the active hint (that is, the one that will be activated if the user
# types <Enter>).
tabCount = ((linksMatched.length * Math.abs tabCount) + tabCount) % linksMatched.length
@activeHintMarker?.classList?.remove "vimiumActiveHintMarker"
@activeHintMarker = linksMatched[tabCount]
@activeHintMarker?.classList?.add "vimiumActiveHintMarker"
linksMatched: linksMatched
userMightOverType: @hintKeystrokeQueue.length == 0 and 0 < @linkTextKeystrokeQueue.length
pushKeyChar: (keyChar, keydownKeyChar) ->
# For filtered hints, we *always* use the keyChar value from keypress, because there is no obvious and
# easy-to-understand meaning for choosing one of keyChar or keydownKeyChar (as there is for alphabet
# hints).
if 0 <= @linkHintNumbers.indexOf keyChar
@hintKeystrokeQueue.push keyChar
# We only accept <Space> and characters which are not used for splitting (e.g. "a", "b", etc., but not "-").
else if keyChar == " " or not @splitRegexp.test keyChar
# Since we might renumber the hints, we should reset the current hintKeyStrokeQueue.
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue.push keyChar
popKeyChar: ->
@hintKeystrokeQueue.pop() or @linkTextKeystrokeQueue.pop()
# Filter link hints by search string, renumbering the hints as necessary.
filterLinkHints: (hintMarkers) ->
scoreFunction = @scoreLinkHint @linkTextKeystrokeQueue.join ""
matchingHintMarkers =
hintMarkers
.filter (linkMarker) ->
linkMarker.score = scoreFunction linkMarker
0 < linkMarker.score
.sort (a, b) ->
if b.score == a.score then b.stableSortCount - a.stableSortCount else b.score - a.score
if matchingHintMarkers.length == 0 and @hintKeystrokeQueue.length == 0 and 0 < @linkTextKeystrokeQueue.length
# We don't accept typed text which doesn't match any hints.
@linkTextKeystrokeQueue.pop()
@filterLinkHints hintMarkers
else
linkHintNumber = 1
for linkMarker in matchingHintMarkers
linkMarker.hintString = @generateHintString linkHintNumber++
@renderMarker linkMarker
linkMarker
# Assign a score to a filter match (higher is better). We assign a higher score for matches at the start of
# a word, and a considerably higher score still for matches which are whole words.
scoreLinkHint: (linkSearchString) ->
searchWords = linkSearchString.trim().toLowerCase().split @splitRegexp
(linkMarker) =>
# We only keep non-empty link words. Empty link words cannot be matched, and leading empty link words
# disrupt the scoring of matches at the start of the text.
linkWords = linkMarker.linkWords ?= linkMarker.linkText.toLowerCase().split(@splitRegexp).filter (term) -> term
searchWordScores =
for searchWord in searchWords
linkWordScores =
for linkWord, idx in linkWords
position = linkWord.indexOf searchWord
if position < 0
0 # No match.
else if position == 0 and searchWord.length == linkWord.length
if idx == 0 then 8 else 6 # Whole-word match.
else if position == 0
if idx == 0 then 4 else 2 # Match at the start of a word.
else
1 # 0 < position; other match.
Math.max linkWordScores...
if 0 in searchWordScores
0
else
addFunc = (a,b) -> a + b
score = searchWordScores.reduce addFunc, 0
# Prefer matches in shorter texts. To keep things balanced for links without any text, we just weight
# them as if their length was 100 (so, quite long).
score / Math.log 1 + (linkMarker.linkText.length || 100)
#
# Make each hint character a span, so that we can highlight the typed characters as you type them.
#
spanWrap = (hintString) ->
innerHTML = []
for char in hintString
innerHTML.push("<span class='vimiumReset'>" + char + "</span>")
innerHTML.join("")
LocalHints =
#
# Determine whether the element is visible and clickable. If it is, find the rect bounding the element in
# the viewport. There may be more than one part of element which is clickable (for example, if it's an
# image), therefore we always return a array of element/rect pairs (which may also be a singleton or empty).
#
getVisibleClickable: (element) ->
tagName = element.tagName.toLowerCase()
isClickable = false
onlyHasTabIndex = false
possibleFalsePositive = false
visibleElements = []
reason = null
# Insert area elements that provide click functionality to an img.
if tagName == "img"
mapName = element.getAttribute "usemap"
if mapName
imgClientRects = element.getClientRects()
mapName = mapName.replace(/^#/, "").replace("\"", "\\\"")
map = document.querySelector "map[name=\"#{mapName}\"]"
if map and imgClientRects.length > 0
areas = map.getElementsByTagName "area"
areasAndRects = DomUtils.getClientRectsForAreas imgClientRects[0], areas
visibleElements.push areasAndRects...
# Check aria properties to see if the element should be ignored.
if (element.getAttribute("aria-hidden")?.toLowerCase() in ["", "true"] or
element.getAttribute("aria-disabled")?.toLowerCase() in ["", "true"])
return [] # This element should never have a link hint.
# Check for AngularJS listeners on the element.
@checkForAngularJs ?= do ->
angularElements = document.getElementsByClassName "ng-scope"
if angularElements.length == 0
-> false
else
ngAttributes = []
for prefix in [ '', 'data-', 'x-' ]
for separator in [ '-', ':', '_' ]
ngAttributes.push "#{prefix}ng#{separator}click"
(element) ->
for attribute in ngAttributes
return true if element.hasAttribute attribute
false
isClickable ||= @checkForAngularJs element
# Check for attributes that make an element clickable regardless of its tagName.
if (element.hasAttribute("onclick") or
element.getAttribute("role")?.toLowerCase() in ["button", "link"] or
element.getAttribute("contentEditable")?.toLowerCase() in ["", "contentEditable", "true"])
isClickable = true
# Check for jsaction event listeners on the element.
if element.hasAttribute "jsaction"
jsactionRules = element.getAttribute("jsaction").split(";")
for jsactionRule in jsactionRules
ruleSplit = jsactionRule.split ":"
isClickable ||= ruleSplit[0] == "click" or (ruleSplit.length == 1 and ruleSplit[0] != "none")
# Check for tagNames which are natively clickable.
switch tagName
when "a"
isClickable = true
when "textarea"
isClickable ||= not element.disabled and not element.readOnly
when "input"
isClickable ||= not (element.getAttribute("type")?.toLowerCase() == "hidden" or
element.disabled or
(element.readOnly and DomUtils.isSelectable element))
when "button", "select"
isClickable ||= not element.disabled
when "label"
isClickable ||= element.control? and (@getVisibleClickable element.control).length == 0
when "body"
isClickable ||=
if element == document.body and not windowIsFocused() and
window.innerWidth > 3 and window.innerHeight > 3 and
document.body?.tagName.toLowerCase() != "frameset"
reason = "Frame."
isClickable ||=
if element == document.body and windowIsFocused() and Scroller.isScrollableElement element
reason = "Scroll."
when "div", "ol", "ul"
isClickable ||=
if element.clientHeight < element.scrollHeight and Scroller.isScrollableElement element
reason = "Scroll."
# An element with a class name containing the text "button" might be clickable. However, real clickables
# are often wrapped in elements with such class names. So, when we find clickables based only on their
# class name, we mark them as unreliable.
if not isClickable and 0 <= element.getAttribute("class")?.toLowerCase().indexOf "button"
possibleFalsePositive = isClickable = true
# Elements with tabindex are sometimes useful, but usually not. We can treat them as second class
# citizens when it improves UX, so take special note of them.
tabIndexValue = element.getAttribute("tabindex")
tabIndex = if tabIndexValue == "" then 0 else parseInt tabIndexValue
unless isClickable or isNaN(tabIndex) or tabIndex < 0
isClickable = onlyHasTabIndex = true
if isClickable
clientRect = DomUtils.getVisibleClientRect element, true
if clientRect != null
visibleElements.push {element: element, rect: clientRect, secondClassCitizen: onlyHasTabIndex,
possibleFalsePositive, reason}
visibleElements
#
# Returns all clickable elements that are not hidden and are in the current viewport, along with rectangles
# at which (parts of) the elements are displayed.
# In the process, we try to find rects where elements do not overlap so that link hints are unambiguous.
# Because of this, the rects returned will frequently *NOT* be equivalent to the rects for the whole
# element.
#
getLocalHints: (requireHref) ->
# We need documentElement to be ready in order to find links.
return [] unless document.documentElement
elements = document.documentElement.getElementsByTagName "*"
visibleElements = []
# The order of elements here is important; they should appear in the order they are in the DOM, so that
# we can work out which element is on top when multiple elements overlap. Detecting elements in this loop
# is the sensible, efficient way to ensure this happens.
# NOTE(mrmr1993): Our previous method (combined XPath and DOM traversal for jsaction) couldn't provide
# this, so it's necessary to check whether elements are clickable in order, as we do below.
for element in elements
unless requireHref and not element.href
visibleElement = @getVisibleClickable element
visibleElements.push visibleElement...
# Traverse the DOM from descendants to ancestors, so later elements show above earlier elements.
visibleElements = visibleElements.reverse()
# Filter out suspected false positives. A false positive is taken to be an element marked as a possible
# false positive for which a close descendant is already clickable. False positives tend to be close
# together in the DOM, so - to keep the cost down - we only search nearby elements. NOTE(smblott): The
# visible elements have already been reversed, so we're visiting descendants before their ancestors.
descendantsToCheck = [1..3] # This determines how many descendants we're willing to consider.
visibleElements =
for element, position in visibleElements
continue if element.possibleFalsePositive and do ->
index = Math.max 0, position - 6 # This determines how far back we're willing to look.
while index < position
candidateDescendant = visibleElements[index].element
for _ in descendantsToCheck
candidateDescendant = candidateDescendant?.parentElement
return true if candidateDescendant == element.element
index += 1
false # This is not a false positive.
element
# TODO(mrmr1993): Consider z-index. z-index affects behaviour as follows:
# * The document has a local stacking context.
# * An element with z-index specified
# - sets its z-order position in the containing stacking context, and
# - creates a local stacking context containing its children.
# * An element (1) is shown above another element (2) if either
# - in the last stacking context which contains both an ancestor of (1) and an ancestor of (2), the
# ancestor of (1) has a higher z-index than the ancestor of (2); or
# - in the last stacking context which contains both an ancestor of (1) and an ancestor of (2),
# + the ancestors of (1) and (2) have equal z-index, and
# + the ancestor of (1) appears later in the DOM than the ancestor of (2).
#
# Remove rects from elements where another clickable element lies above it.
localHints = nonOverlappingElements = []
while visibleElement = visibleElements.pop()
rects = [visibleElement.rect]
for {rect: negativeRect} in visibleElements
# Subtract negativeRect from every rect in rects, and concatenate the arrays of rects that result.
rects = [].concat (rects.map (rect) -> Rect.subtract rect, negativeRect)...
if rects.length > 0
nonOverlappingElements.push extend visibleElement, rect: rects[0]
else
# Every part of the element is covered by some other element, so just insert the whole element's
# rect. Except for elements with tabIndex set (second class citizens); these are often more trouble
# than they're worth.
# TODO(mrmr1993): This is probably the wrong thing to do, but we don't want to stop being able to
# click some elements that we could click before.
nonOverlappingElements.push visibleElement unless visibleElement.secondClassCitizen
# Position the rects within the window.
for hint in nonOverlappingElements
hint.rect.top += window.scrollY
hint.rect.left += window.scrollX
if Settings.get "filterLinkHints"
@withLabelMap (labelMap) =>
extend hint, @generateLinkText labelMap, hint for hint in localHints
localHints
# Generate a map of input element => label text, call a callback with it.
withLabelMap: (callback) ->
labelMap = {}
labels = document.querySelectorAll "label"
for label in labels
forElement = label.getAttribute "for"
if forElement
labelText = label.textContent.trim()
# Remove trailing ":" commonly found in labels.
if labelText[labelText.length-1] == ":"
labelText = labelText.substr 0, labelText.length-1
labelMap[forElement] = labelText
callback labelMap
generateLinkText: (labelMap, hint) ->
element = hint.element
linkText = ""
showLinkText = false
# toLowerCase is necessary as html documents return "IMG" and xhtml documents return "img"
nodeName = element.nodeName.toLowerCase()
if nodeName == "input"
if labelMap[element.id]
linkText = labelMap[element.id]
showLinkText = true
else if element.type != "password"
linkText = element.value
if not linkText and 'placeholder' of element
linkText = element.placeholder
# Check if there is an image embedded in the <a> tag.
else if nodeName == "a" and not element.textContent.trim() and
element.firstElementChild and
element.firstElementChild.nodeName.toLowerCase() == "img"
linkText = element.firstElementChild.alt || element.firstElementChild.title
showLinkText = true if linkText
else if hint.reason?
linkText = hint.reason
showLinkText = true
else
linkText = element.textContent[...256] || element.innerHTML[...256]
{linkText: linkText.trim(), showLinkText}
# Suppress all keyboard events until the user stops typing for sufficiently long.
class TypingProtector extends Mode
constructor: (delay, callback) ->
@timer = Utils.setTimeout delay, => @exit()
resetExitTimer = (event) =>
clearTimeout @timer
@timer = Utils.setTimeout delay, => @exit()
super
name: "hint/typing-protector"
suppressAllKeyboardEvents: true
keydown: resetExitTimer
keypress: resetExitTimer
@onExit ->
callback true # true -> isSuccess.
class WaitForEnter extends Mode
constructor: (callback) ->
super
name: "hint/wait-for-enter"
suppressAllKeyboardEvents: true
indicator: "Hit <Enter> to proceed..."
@push
keydown: (event) =>
if event.keyCode == keyCodes.enter
@exit()
callback true # true -> isSuccess.
else if KeyboardUtils.isEscape event
@exit()
callback false # false -> isSuccess.
root = exports ? window
root.LinkHints = LinkHints
root.HintCoordinator = HintCoordinator
# For tests:
extend root, {LinkHintsMode, LocalHints, AlphabetHints, WaitForEnter}
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