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|
#
# This implements link hinting. Typing "F" will enter link-hinting mode, where all clickable items on the
# page have a hint marker displayed containing a sequence of letters. Typing those letters will select a link.
#
# In our 'default' mode, the characters we use to show link hints are a user-configurable option. By default
# they're the home row. The CSS which is used on the link hints is also a configurable option.
#
# In 'filter' mode, our link hints are numbers, and the user can narrow down the range of possibilities by
# typing the text of the link itself.
#
# The "name" property below is a short-form name to appear in the link-hints mode's name. It's for debug only.
#
OPEN_IN_CURRENT_TAB = name: "curr-tab"
OPEN_IN_NEW_BG_TAB = name: "bg-tab"
OPEN_IN_NEW_FG_TAB = name: "fg-tab"
OPEN_WITH_QUEUE = name: "queue"
COPY_LINK_URL = name: "link"
OPEN_INCOGNITO = name: "incognito"
DOWNLOAD_LINK_URL = name: "download"
LinkHints =
activateMode: (mode = OPEN_IN_CURRENT_TAB) -> new LinkHintsMode mode
activateModeToOpenInNewTab: -> @activateMode OPEN_IN_NEW_BG_TAB
activateModeToOpenInNewForegroundTab: -> @activateMode OPEN_IN_NEW_FG_TAB
activateModeToCopyLinkUrl: -> @activateMode COPY_LINK_URL
activateModeWithQueue: -> @activateMode OPEN_WITH_QUEUE
activateModeToOpenIncognito: -> @activateMode OPEN_INCOGNITO
activateModeToDownloadLink: -> @activateMode DOWNLOAD_LINK_URL
class LinkHintsMode
hintMarkerContainingDiv: null
# One of the enums listed at the top of this file.
mode: undefined
# Function that does the appropriate action on the selected link.
linkActivator: undefined
# Lock to ensure only one instance runs at a time.
isActive: false
# The link-hints "mode" (in the key-handler, indicator sense).
hintMode: null
# Call this function on exit (if defined).
onExit: null
# A count of the number of Tab presses since the last non-Tab keyboard event.
tabCount: 0
constructor: (mode = OPEN_IN_CURRENT_TAB) ->
# we need documentElement to be ready in order to append links
return unless document.documentElement
@isActive = true
elements = @getVisibleClickableElements()
# For these modes, we filter out those elements which don't have an HREF (since there's nothing we can do
# with them).
elements = (el for el in elements when el.element.href?) if mode in [ COPY_LINK_URL, OPEN_INCOGNITO ]
if Settings.get "filterLinkHints"
# When using text filtering, we sort the elements such that we visit descendants before their ancestors.
# This allows us to exclude the text used for matching descendants from that used for matching their
# ancestors.
length = (el) -> el.element.innerHTML?.length ? 0
elements.sort (a,b) -> length(a) - length b
hintMarkers = (@createMarkerFor(el) for el in elements)
@markerMatcher = new (if Settings.get "filterLinkHints" then FilterHints else AlphabetHints)
@markerMatcher.fillInMarkers hintMarkers
@hintMode = new Mode
name: "hint/#{mode.name}"
indicator: false
passInitialKeyupEvents: true
suppressAllKeyboardEvents: true
suppressTrailingKeyEvents: true
exitOnEscape: true
exitOnClick: true
exitOnScroll: true
keydown: @onKeyDownInMode.bind this, hintMarkers
keypress: @onKeyPressInMode.bind this, hintMarkers
@hintMode.onExit =>
@deactivateMode() if @isActive
@setOpenLinkMode mode
# Note(philc): Append these markers as top level children instead of as child nodes to the link itself,
# because some clickable elements cannot contain children, e.g. submit buttons.
@hintMarkerContainingDiv = DomUtils.addElementList hintMarkers,
id: "vimiumHintMarkerContainer", className: "vimiumReset"
setOpenLinkMode: (@mode) ->
if @mode is OPEN_IN_NEW_BG_TAB or @mode is OPEN_IN_NEW_FG_TAB or @mode is OPEN_WITH_QUEUE
if @mode is OPEN_IN_NEW_BG_TAB
@hintMode.setIndicator "Open link in new tab."
else if @mode is OPEN_IN_NEW_FG_TAB
@hintMode.setIndicator "Open link in new tab and switch to it."
else
@hintMode.setIndicator "Open multiple links in new tabs."
@linkActivator = (link) ->
# When "clicking" on a link, dispatch the event with the appropriate meta key (CMD on Mac, CTRL on
# windows) to open it in a new tab if necessary.
DomUtils.simulateClick link,
shiftKey: @mode is OPEN_IN_NEW_FG_TAB
metaKey: KeyboardUtils.platform == "Mac"
ctrlKey: KeyboardUtils.platform != "Mac"
altKey: false
else if @mode is COPY_LINK_URL
@hintMode.setIndicator "Copy link URL to Clipboard."
@linkActivator = (link) =>
if link.href?
chrome.runtime.sendMessage handler: "copyToClipboard", data: link.href
url = link.href
url = url[0..25] + "...." if 28 < url.length
@onExit = -> HUD.showForDuration "Yanked #{url}", 2000
else
@onExit = -> HUD.showForDuration "No link to yank.", 2000
else if @mode is OPEN_INCOGNITO
@hintMode.setIndicator "Open link in incognito window."
@linkActivator = (link) ->
chrome.runtime.sendMessage handler: 'openUrlInIncognito', url: link.href
else if @mode is DOWNLOAD_LINK_URL
@hintMode.setIndicator "Download link URL."
@linkActivator = (link) ->
DomUtils.simulateClick link, altKey: true, ctrlKey: false, metaKey: false
else # OPEN_IN_CURRENT_TAB
@hintMode.setIndicator "Open link in current tab."
@linkActivator = (link) -> DomUtils.simulateClick.bind(DomUtils, link)()
#
# Creates a link marker for the given link.
#
createMarkerFor: do ->
# This count is used to rank equal-scoring hints when sorting, thereby making JavaScript's sort stable.
stableSortCount = 0
(link) ->
marker = DomUtils.createElement "div"
marker.className = "vimiumReset internalVimiumHintMarker vimiumHintMarker"
marker.clickableItem = link.element
marker.stableSortCount = ++stableSortCount
clientRect = link.rect
marker.style.left = clientRect.left + window.scrollX + "px"
marker.style.top = clientRect.top + window.scrollY + "px"
marker.rect = link.rect
marker
#
# Determine whether the element is visible and clickable. If it is, find the rect bounding the element in
# the viewport. There may be more than one part of element which is clickable (for example, if it's an
# image), therefore we always return a array of element/rect pairs (which may also be a singleton or empty).
#
getVisibleClickable: (element) ->
tagName = element.tagName.toLowerCase()
isClickable = false
onlyHasTabIndex = false
visibleElements = []
# Insert area elements that provide click functionality to an img.
if tagName == "img"
mapName = element.getAttribute "usemap"
if mapName
imgClientRects = element.getClientRects()
mapName = mapName.replace(/^#/, "").replace("\"", "\\\"")
map = document.querySelector "map[name=\"#{mapName}\"]"
if map and imgClientRects.length > 0
areas = map.getElementsByTagName "area"
areasAndRects = DomUtils.getClientRectsForAreas imgClientRects[0], areas
visibleElements.push areasAndRects...
# Check aria properties to see if the element should be ignored.
if (element.getAttribute("aria-hidden")?.toLowerCase() in ["", "true"] or
element.getAttribute("aria-disabled")?.toLowerCase() in ["", "true"])
return [] # This element should never have a link hint.
# Check for AngularJS listeners on the element.
@checkForAngularJs ?= do ->
angularElements = document.getElementsByClassName "ng-scope"
if angularElements.length == 0
-> false
else
ngAttributes = []
for prefix in [ '', 'data-', 'x-' ]
for separator in [ '-', ':', '_' ]
ngAttributes.push "#{prefix}ng#{separator}click"
(element) ->
for attribute in ngAttributes
return true if element.hasAttribute attribute
false
isClickable ||= @checkForAngularJs element
# Check for attributes that make an element clickable regardless of its tagName.
if (element.hasAttribute("onclick") or
element.getAttribute("role")?.toLowerCase() in ["button", "link"] or
element.getAttribute("class")?.toLowerCase().indexOf("button") >= 0 or
element.getAttribute("contentEditable")?.toLowerCase() in ["", "contentEditable", "true"])
isClickable = true
# Check for jsaction event listeners on the element.
if element.hasAttribute "jsaction"
jsactionRules = element.getAttribute("jsaction").split(";")
for jsactionRule in jsactionRules
ruleSplit = jsactionRule.split ":"
isClickable ||= ruleSplit[0] == "click" or (ruleSplit.length == 1 and ruleSplit[0] != "none")
# Check for tagNames which are natively clickable.
switch tagName
when "a"
isClickable = true
when "textarea"
isClickable ||= not element.disabled and not element.readOnly
when "input"
isClickable ||= not (element.getAttribute("type")?.toLowerCase() == "hidden" or
element.disabled or
(element.readOnly and DomUtils.isSelectable element))
when "button", "select"
isClickable ||= not element.disabled
when "label"
isClickable ||= element.control? and (@getVisibleClickable element.control).length == 0
# Elements with tabindex are sometimes useful, but usually not. We can treat them as second class
# citizens when it improves UX, so take special note of them.
tabIndexValue = element.getAttribute("tabindex")
tabIndex = if tabIndexValue == "" then 0 else parseInt tabIndexValue
unless isClickable or isNaN(tabIndex) or tabIndex < 0
isClickable = onlyHasTabIndex = true
if isClickable
clientRect = DomUtils.getVisibleClientRect element, true
if clientRect != null
visibleElements.push {element: element, rect: clientRect, secondClassCitizen: onlyHasTabIndex}
visibleElements
#
# Returns all clickable elements that are not hidden and are in the current viewport, along with rectangles
# at which (parts of) the elements are displayed.
# In the process, we try to find rects where elements do not overlap so that link hints are unambiguous.
# Because of this, the rects returned will frequently *NOT* be equivalent to the rects for the whole
# element.
#
getVisibleClickableElements: ->
elements = document.documentElement.getElementsByTagName "*"
visibleElements = []
# The order of elements here is important; they should appear in the order they are in the DOM, so that
# we can work out which element is on top when multiple elements overlap. Detecting elements in this loop
# is the sensible, efficient way to ensure this happens.
# NOTE(mrmr1993): Our previous method (combined XPath and DOM traversal for jsaction) couldn't provide
# this, so it's necessary to check whether elements are clickable in order, as we do below.
for element in elements
visibleElement = @getVisibleClickable element
visibleElements.push visibleElement...
# TODO(mrmr1993): Consider z-index. z-index affects behviour as follows:
# * The document has a local stacking context.
# * An element with z-index specified
# - sets its z-order position in the containing stacking context, and
# - creates a local stacking context containing its children.
# * An element (1) is shown above another element (2) if either
# - in the last stacking context which contains both an ancestor of (1) and an ancestor of (2), the
# ancestor of (1) has a higher z-index than the ancestor of (2); or
# - in the last stacking context which contains both an ancestor of (1) and an ancestor of (2),
# + the ancestors of (1) and (2) have equal z-index, and
# + the ancestor of (1) appears later in the DOM than the ancestor of (2).
#
# Remove rects from elements where another clickable element lies above it.
nonOverlappingElements = []
# Traverse the DOM from first to last, since later elements show above earlier elements.
visibleElements = visibleElements.reverse()
while visibleElement = visibleElements.pop()
rects = [visibleElement.rect]
for {rect: negativeRect} in visibleElements
# Subtract negativeRect from every rect in rects, and concatenate the arrays of rects that result.
rects = [].concat (rects.map (rect) -> Rect.subtract rect, negativeRect)...
if rects.length > 0
nonOverlappingElements.push {element: visibleElement.element, rect: rects[0]}
else
# Every part of the element is covered by some other element, so just insert the whole element's
# rect. Except for elements with tabIndex set (second class citizens); these are often more trouble
# than they're worth.
# TODO(mrmr1993): This is probably the wrong thing to do, but we don't want to stop being able to
# click some elements that we could click before.
nonOverlappingElements.push visibleElement unless visibleElement.secondClassCitizen
nonOverlappingElements
# Handles <Shift> and <Ctrl>.
onKeyDownInMode: (hintMarkers, event) ->
return if event.repeat
@keydownKeyChar = KeyboardUtils.getKeyChar(event).toLowerCase()
previousTabCount = @tabCount
@tabCount = 0
if event.keyCode in [ keyCodes.shiftKey, keyCodes.ctrlKey ] and
@mode in [ OPEN_IN_CURRENT_TAB, OPEN_WITH_QUEUE, OPEN_IN_NEW_BG_TAB, OPEN_IN_NEW_FG_TAB ]
@tabCount = previousTabCount
# Toggle whether to open the link in a new or current tab.
previousMode = @mode
keyCode = event.keyCode
switch keyCode
when keyCodes.shiftKey
@setOpenLinkMode(if @mode is OPEN_IN_CURRENT_TAB then OPEN_IN_NEW_BG_TAB else OPEN_IN_CURRENT_TAB)
when keyCodes.ctrlKey
@setOpenLinkMode(if @mode is OPEN_IN_NEW_FG_TAB then OPEN_IN_NEW_BG_TAB else OPEN_IN_NEW_FG_TAB)
handlerStack.push
keyup: (event) =>
if event.keyCode == keyCode
handlerStack.remove()
@setOpenLinkMode previousMode if @isActive
else if event.keyCode in [ keyCodes.backspace, keyCodes.deleteKey ]
if @markerMatcher.popKeyChar()
@updateVisibleMarkers hintMarkers
else
@deactivateMode()
else if event.keyCode == keyCodes.enter
# Activate the active hint, if there is one. Only FilterHints uses an active hint.
@activateLink @markerMatcher.activeHintMarker if @markerMatcher.activeHintMarker
else if event.keyCode == keyCodes.tab
@tabCount = previousTabCount + (if event.shiftKey then -1 else 1)
@updateVisibleMarkers hintMarkers, @tabCount
else
return
# We've handled the event, so suppress it.
DomUtils.suppressEvent event
# Handles normal input.
onKeyPressInMode: (hintMarkers, event) ->
return if event.repeat
keyChar = String.fromCharCode(event.charCode).toLowerCase()
if keyChar
@markerMatcher.pushKeyChar keyChar, @keydownKeyChar
@updateVisibleMarkers hintMarkers
# We've handled the event, so suppress it.
DomUtils.suppressEvent event
updateVisibleMarkers: (hintMarkers, tabCount = 0) ->
keyResult = @markerMatcher.getMatchingHints hintMarkers, tabCount
linksMatched = keyResult.linksMatched
if linksMatched.length == 0
@deactivateMode()
else if linksMatched.length == 1
@activateLink linksMatched[0], keyResult.delay ? 0
else
@hideMarker marker for marker in hintMarkers
@showMarker matched, @markerMatcher.hintKeystrokeQueue.length for matched in linksMatched
#
# When only one link hint remains, this function activates it in the appropriate way.
#
activateLink: (matchedLink, delay = 0) ->
clickEl = matchedLink.clickableItem
if (DomUtils.isSelectable(clickEl))
DomUtils.simulateSelect(clickEl)
@deactivateMode delay
else
# TODO figure out which other input elements should not receive focus
if (clickEl.nodeName.toLowerCase() == "input" and clickEl.type not in ["button", "submit"])
clickEl.focus()
DomUtils.flashRect(matchedLink.rect)
@linkActivator(clickEl)
if @mode is OPEN_WITH_QUEUE
@deactivateMode delay, -> LinkHints.activateModeWithQueue()
else
@deactivateMode delay
#
# Shows the marker, highlighting matchingCharCount characters.
#
showMarker: (linkMarker, matchingCharCount) ->
linkMarker.style.display = ""
for j in [0...linkMarker.childNodes.length]
if (j < matchingCharCount)
linkMarker.childNodes[j].classList.add("matchingCharacter")
else
linkMarker.childNodes[j].classList.remove("matchingCharacter")
hideMarker: (linkMarker) -> linkMarker.style.display = "none"
deactivateMode: (delay = 0, callback = null) ->
deactivate = =>
DomUtils.removeElement @hintMarkerContainingDiv if @hintMarkerContainingDiv
@hintMarkerContainingDiv = null
@markerMatcher = null
@isActive = false
@hintMode?.exit()
@hintMode = null
@onExit?()
@onExit = null
@tabCount = 0
if delay
# Install a mode to block keyboard events if the user is still typing. The intention is to prevent the
# user from inadvertently launching Vimium commands when typing the link text.
new TypingProtector delay, ->
deactivate()
callback?()
else
# We invoke deactivate() directly (instead of setting a timeout of 0) so that deactivateMode() can be
# tested synchronously.
deactivate()
callback?()
# Use characters for hints, and do not filter links by their text.
class AlphabetHints
logXOfBase: (x, base) -> Math.log(x) / Math.log(base)
constructor: ->
@linkHintCharacters = Settings.get "linkHintCharacters"
# We use the keyChar from keydown if the link-hint characters are all "a-z0-9". This is the default
# settings value, and preserves the legacy behavior (which always used keydown) for users which are
# familiar with that behavior. Otherwise, we use keyChar from keypress, which admits non-Latin
# characters. See #1722.
@useKeydown = /^[a-z0-9]*$/.test @linkHintCharacters
@hintKeystrokeQueue = []
fillInMarkers: (hintMarkers) ->
hintStrings = @hintStrings(hintMarkers.length)
for marker, idx in hintMarkers
marker.hintString = hintStrings[idx]
marker.innerHTML = spanWrap(marker.hintString.toUpperCase())
hintMarkers
#
# Returns a list of hint strings which will uniquely identify the given number of links. The hint strings
# may be of different lengths.
#
hintStrings: (linkCount) ->
# Determine how many digits the link hints will require in the worst case. Usually we do not need
# all of these digits for every link single hint, so we can show shorter hints for a few of the links.
digitsNeeded = Math.ceil(@logXOfBase(linkCount, @linkHintCharacters.length))
# Short hints are the number of hints we can possibly show which are (digitsNeeded - 1) digits in length.
shortHintCount = Math.floor(
(Math.pow(@linkHintCharacters.length, digitsNeeded) - linkCount) /
@linkHintCharacters.length)
longHintCount = linkCount - shortHintCount
hintStrings = []
if (digitsNeeded > 1)
for i in [0...shortHintCount]
hintStrings.push(numberToHintString(i, @linkHintCharacters, digitsNeeded - 1))
start = shortHintCount * @linkHintCharacters.length
for i in [start...(start + longHintCount)]
hintStrings.push(numberToHintString(i, @linkHintCharacters, digitsNeeded))
@shuffleHints(hintStrings, @linkHintCharacters.length)
#
# This shuffles the given set of hints so that they're scattered -- hints starting with the same character
# will be spread evenly throughout the array.
#
shuffleHints: (hints, characterSetLength) ->
buckets = ([] for i in [0...characterSetLength] by 1)
for hint, i in hints
buckets[i % buckets.length].push(hint)
result = []
for bucket in buckets
result = result.concat(bucket)
result
getMatchingHints: (hintMarkers) ->
matchString = @hintKeystrokeQueue.join ""
linksMatched: hintMarkers.filter (linkMarker) -> linkMarker.hintString.startsWith matchString
pushKeyChar: (keyChar, keydownKeyChar) ->
@hintKeystrokeQueue.push (if @useKeydown then keydownKeyChar else keyChar)
popKeyChar: -> @hintKeystrokeQueue.pop()
# Use numbers (usually) for hints, and also filter links by their text.
class FilterHints
constructor: ->
@linkHintNumbers = Settings.get "linkHintNumbers"
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue = []
@labelMap = {}
@activeHintMarker = null
#
# Generate a map of input element => label
#
generateLabelMap: ->
labels = document.querySelectorAll("label")
for label in labels
forElement = label.getAttribute("for")
if (forElement)
labelText = label.textContent.trim()
# remove trailing : commonly found in labels
if (labelText[labelText.length-1] == ":")
labelText = labelText.substr(0, labelText.length-1)
@labelMap[forElement] = labelText
generateHintString: (linkHintNumber) ->
numberToHintString linkHintNumber, @linkHintNumbers.toUpperCase()
generateLinkText: (element) ->
linkText = ""
showLinkText = false
# toLowerCase is necessary as html documents return "IMG" and xhtml documents return "img"
nodeName = element.nodeName.toLowerCase()
if (nodeName == "input")
if (@labelMap[element.id])
linkText = @labelMap[element.id]
showLinkText = true
else if (element.type != "password")
linkText = element.value
if not linkText and 'placeholder' of element
linkText = element.placeholder
# check if there is an image embedded in the <a> tag
else if (nodeName == "a" && !element.textContent.trim() &&
element.firstElementChild &&
element.firstElementChild.nodeName.toLowerCase() == "img")
linkText = element.firstElementChild.alt || element.firstElementChild.title
showLinkText = true if (linkText)
else
linkText = DomUtils.textContent.get element
{ text: linkText, show: showLinkText }
renderMarker: (marker) ->
marker.innerHTML = spanWrap(marker.hintString +
(if marker.showLinkText then ": " + marker.linkText else ""))
fillInMarkers: (hintMarkers) ->
@generateLabelMap()
DomUtils.textContent.reset()
for marker in hintMarkers
linkTextObject = @generateLinkText(marker.clickableItem)
marker.linkText = linkTextObject.text
marker.showLinkText = linkTextObject.show
@renderMarker(marker)
@activeHintMarker = hintMarkers[0]
@activeHintMarker?.classList.add "vimiumActiveHintMarker"
# We use @filterLinkHints() here (although we know that all of the hints will match) to fill in the hint
# strings. This ensures that we always get hint strings in the same order.
@filterLinkHints hintMarkers
getMatchingHints: (hintMarkers, tabCount = 0) ->
delay = 0
# At this point, linkTextKeystrokeQueue and hintKeystrokeQueue have been updated to reflect the latest
# input. use them to filter the link hints accordingly.
matchString = @hintKeystrokeQueue.join ""
linksMatched = @filterLinkHints hintMarkers
linksMatched = linksMatched.filter (linkMarker) -> linkMarker.hintString.startsWith matchString
if linksMatched.length == 1 && @hintKeystrokeQueue.length == 0 and 0 < @linkTextKeystrokeQueue.length
# In filter mode, people tend to type out words past the point needed for a unique match. Hence we
# should avoid passing control back to command mode immediately after a match is found.
delay = 200
# Visually highlight of the active hint (that is, the one that will be activated if the user
# types <Enter>).
tabCount = ((linksMatched.length * Math.abs tabCount) + tabCount) % linksMatched.length
@activeHintMarker?.classList.remove "vimiumActiveHintMarker"
@activeHintMarker = linksMatched[tabCount]
@activeHintMarker?.classList.add "vimiumActiveHintMarker"
{ linksMatched: linksMatched, delay: delay }
pushKeyChar: (keyChar, keydownKeyChar) ->
# For filtered hints, we *always* use the keyChar value from keypress, because there is no obvious and
# easy-to-understand meaning for choosing one of keyChar or keydownKeyChar (as there is for alphabet
# hints).
if 0 <= @linkHintNumbers.indexOf keyChar
@hintKeystrokeQueue.push keyChar
else
# Since we might renumber the hints, we should reset the current hintKeyStrokeQueue.
@hintKeystrokeQueue = []
@linkTextKeystrokeQueue.push keyChar
popKeyChar: ->
@hintKeystrokeQueue.pop() or @linkTextKeystrokeQueue.pop()
# Filter link hints by search string, renumbering the hints as necessary.
filterLinkHints: (hintMarkers) ->
linkSearchString = @linkTextKeystrokeQueue.join("").trim().toLowerCase()
do (scoreFunction = @scoreLinkHint linkSearchString) ->
linkMarker.score = scoreFunction linkMarker for linkMarker in hintMarkers
hintMarkers = hintMarkers[..].sort (a,b) ->
if b.score == a.score then b.stableSortCount - a.stableSortCount else b.score - a.score
linkHintNumber = 1
for linkMarker in hintMarkers
continue unless 0 < linkMarker.score
linkMarker.hintString = @generateHintString linkHintNumber++
@renderMarker linkMarker
linkMarker
# Assign a score to a filter match (higher is better). We assign a higher score for matches at the start of
# a word, and a considerably higher score still for matches which are whole words.
scoreLinkHint: (linkSearchString) ->
searchWords = linkSearchString.trim().split /\s+/
(linkMarker) ->
linkWords = linkMarker.linkWords ?= linkMarker.linkText.trim().toLowerCase().split /\s+/
searchWordScores =
for searchWord in searchWords
linkWordScores =
for linkWord, idx in linkWords
if linkWord == searchWord
if idx == 0 then 8 else 6
else if linkWord.startsWith searchWord
if idx == 0 then 4 else 2
else if 0 <= linkWord.indexOf searchWord
1
else
0
Math.max linkWordScores...
addFunc = (a,b) -> a + b
if 0 in searchWordScores then 0 else searchWordScores.reduce addFunc, 0
#
# Make each hint character a span, so that we can highlight the typed characters as you type them.
#
spanWrap = (hintString) ->
innerHTML = []
for char in hintString
innerHTML.push("<span class='vimiumReset'>" + char + "</span>")
innerHTML.join("")
#
# Converts a number like "8" into a hint string like "JK". This is used to sequentially generate all of the
# hint text. The hint string will be "padded with zeroes" to ensure its length is >= numHintDigits.
#
numberToHintString = (number, characterSet, numHintDigits = 0) ->
base = characterSet.length
hintString = []
remainder = 0
loop
remainder = number % base
hintString.unshift(characterSet[remainder])
number -= remainder
number /= Math.floor(base)
break unless number > 0
# Pad the hint string we're returning so that it matches numHintDigits.
# Note: the loop body changes hintString.length, so the original length must be cached!
hintStringLength = hintString.length
for i in [0...(numHintDigits - hintStringLength)] by 1
hintString.unshift(characterSet[0])
hintString.join("")
# Suppress all keyboard events until the user stops typing for sufficiently long.
class TypingProtector extends Mode
constructor: (delay, callback) ->
@timer = Utils.setTimeout delay, => @exit()
handler = (event) =>
clearTimeout @timer
@timer = Utils.setTimeout 150, => @exit()
super
name: "hint/typing-protector"
suppressAllKeyboardEvents: true
keydown: handler
keypress: handler
@onExit callback
root = exports ? window
root.LinkHints = LinkHints
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