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#
# A heads-up-display (HUD) for showing Vimium page operations.
# Note: you cannot interact with the HUD until document.body is available.
#
HUD =
_tweenId: -1
_displayElement: null
# This HUD is styled to precisely mimick the chrome HUD on Mac. Use the "has_popup_and_link_hud.html"
# test harness to tweak these styles to match Chrome's. One limitation of our HUD display is that
# it doesn't sit on top of horizontal scrollbars like Chrome's HUD does.
showForDuration: (text, duration) ->
HUD.show(text)
HUD._showForDurationTimerId = setTimeout((-> HUD.hide()), duration)
show: (text) ->
return unless HUD.enabled()
clearTimeout(HUD._showForDurationTimerId)
HUD.displayElement().innerText = text
clearInterval(HUD._tweenId)
HUD._tweenId = Tween.fade(HUD.displayElement(), 1.0, 150)
HUD.displayElement().style.display = ""
#
# Retrieves the HUD HTML element.
#
displayElement: ->
if (!HUD._displayElement)
HUD._displayElement = HUD.createHudElement()
# Keep this far enough to the right so that it doesn't collide with the "popups blocked" chrome HUD.
HUD._displayElement.style.right = "150px"
HUD._displayElement
createHudElement: ->
element = document.createElement("div")
element.className = "vimiumReset vimiumHUD"
document.body.appendChild(element)
element
# Hide the HUD.
# If :immediate is falsy, then the HUD is faded out smoothly (otherwise it is hidden immediately).
# If :updateIndicator is truthy, then we also refresh the mode indicator. The only time we don't update the
# mode indicator, is when hide() is called for the mode indicator itself.
hide: (immediate = false, updateIndicator = true) ->
clearInterval(HUD._tweenId)
if immediate
HUD.displayElement().style.display = "none" unless updateIndicator
Mode.setIndicator() if updateIndicator
else
HUD._tweenId = Tween.fade HUD.displayElement(), 0, 150, -> HUD.hide true, updateIndicator
isReady: do ->
ready = false
DomUtils.documentReady -> ready = true
-> ready and document.body != null
# A preference which can be toggled in the Options page. */
enabled: -> !settings.get("hideHud")
Tween =
#
# Fades an element's alpha. Returns a timer ID which can be used to stop the tween via clearInterval.
#
fade: (element, toAlpha, duration, onComplete) ->
state = {}
state.duration = duration
state.startTime = (new Date()).getTime()
state.from = parseInt(element.style.opacity) || 0
state.to = toAlpha
state.onUpdate = (value) ->
element.style.opacity = value
if (value == state.to && onComplete)
onComplete()
state.timerId = setInterval((-> Tween.performTweenStep(state)), 50)
state.timerId
performTweenStep: (state) ->
elapsed = (new Date()).getTime() - state.startTime
if (elapsed >= state.duration)
clearInterval(state.timerId)
state.onUpdate(state.to)
else
value = (elapsed / state.duration) * (state.to - state.from) + state.from
state.onUpdate(value)
root = exports ? window
root.HUD = HUD
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