class InsertMode extends Mode # There is one permanently-installed instance of InsertMode. This allows PostFindMode to query its state. @permanentInstance: null constructor: (options = {}) -> InsertMode.permanentInstance ||= @ defaults = name: "insert" keydown: (event) => @handleKeydownEvent event keypress: (event) => @handleKeyEvent event keyup: (event) => @handleKeyEvent event super extend defaults, options @insertModeLock = if options.targetElement? then options.targetElement else null @push "blur": => @alwaysContinueBubbling => if DomUtils.isFocusable event.target @exit event.target Mode.updateBadge() "focus": (event) => @alwaysContinueBubbling => @insertModeLock = event.target if DomUtils.isFocusable event.target if @insertModeLock == null # We may already have focused an input element, so check. @insertModeLock = event.target if document.activeElement and DomUtils.isFocusable document.activeElement isActive: -> return true if @insertModeLock != null # Some sites (e.g. inbox.google.com) change the contentEditable property on the fly (see #1245); and # unfortunately, the focus event fires *before* the change. Therefore, we need to re-check whether the # active element is contentEditable. @insertModeLock = document.activeElement if document.activeElement?.isContentEditable @insertModeLock != null handleKeydownEvent: (event) -> return @continueBubbling if event == InsertMode.suppressedEvent or not @isActive() return @stopBubblingAndTrue unless KeyboardUtils.isEscape event DomUtils.suppressKeyupAfterEscape handlerStack if DomUtils.isFocusable event.srcElement # Remove focus so the user can't just get himself back into insert mode by typing in the same input # box. # NOTE(smblott, 2014/12/22) Including embeds for .blur() etc. here is experimental. It appears to be # the right thing to do for most common use cases. However, it could also cripple flash-based sites and # games. See discussion in #1211 and #1194. event.srcElement.blur() @exit() Mode.updateBadge() @suppressEvent # Handles keypress and keyup events. handleKeyEvent: (event) -> if @isActive() and event != InsertMode.suppressedEvent then @stopBubblingAndTrue else @continueBubbling exit: (target) -> if target == undefined or target == @insertModeLock # If this is the permanently-installed instance, then we don't actually exit; instead, we just reset. if @ == InsertMode.permanentInstance then @insertModeLock = null else super() chooseBadge: (badge) -> badge.badge ||= "I" if @isActive() # Static stuff to allow PostFindMode to suppress insert mode. @suppressedEvent: null @suppressEvent: (event) -> @suppressedEvent = event root = exports ? window root.InsertMode = InsertMode