From 97e61e29d59b9557fe1fb8d7ae1a34be1d47fcc1 Mon Sep 17 00:00:00 2001 From: Stephen Blott Date: Mon, 19 Jan 2015 05:39:24 +0000 Subject: Rework DOM tests. - Set up modes such that they can be re-initialised. - Move initialisation of BadgeMode to general initialisation function. - Add reset() method for handlerStack. - Consistently use initializeModeState() in all tests' setup(). - Refactor focusInput tests. - Add some more tests. - Simplify some other tests. Note: Clean-up of the inputFocus overlay now happens when the exit() method is called in Mode.reset(). This eliminates most needs to artificially bubble a keyboard event to clear the overlay. --- content_scripts/mode.coffee | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'content_scripts/mode.coffee') diff --git a/content_scripts/mode.coffee b/content_scripts/mode.coffee index acc3978e..42ea9930 100644 --- a/content_scripts/mode.coffee +++ b/content_scripts/mode.coffee @@ -169,14 +169,19 @@ class Mode log: (args...) -> console.log args... if @debug - # Return the must-recently activated mode (only used in tests). + # For tests only. @top: -> @modes[@modes.length-1] + # For tests only. + @reset: -> + mode.exit() for mode in @modes + @modes = [] + # BadgeMode is a pseudo mode for triggering badge updates on focus changes and state updates. It sits at the # bottom of the handler stack, and so it receives state changes *after* all other modes, and can override the -# badge choice of the other modes. We create the the one-and-only instance here. -new class BadgeMode extends Mode +# badge choice of the other modes. +class BadgeMode extends Mode constructor: () -> super name: "badge" @@ -200,3 +205,4 @@ new class BadgeMode extends Mode root = exports ? window root.Mode = Mode +root.BadgeMode = BadgeMode -- cgit v1.2.3