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| author | Phil Crosby | 2014-11-30 22:32:55 -0800 | 
|---|---|---|
| committer | Phil Crosby | 2014-11-30 22:32:55 -0800 | 
| commit | e1b3fd550461cf137614b1314012393f00a31652 (patch) | |
| tree | 7aa3f617119434ebbd1384ad885a3e6b221ed2fa /content_scripts | |
| parent | 4987310e6aaaa6ed6b4aa3c37be0961246127452 (diff) | |
| parent | da6c5387ff89ad523f38881248f947525d0a4535 (diff) | |
| download | vimium-e1b3fd550461cf137614b1314012393f00a31652.tar.bz2 | |
Merge pull request #1238 from smblott-github/smooth-scrolling-requestAnimationFrame-repeat
Smooth scrolling via requestAnimationFrame, with keyboard repeat
Diffstat (limited to 'content_scripts')
| -rw-r--r-- | content_scripts/scroller.coffee | 251 | ||||
| -rw-r--r-- | content_scripts/vimium_frontend.coffee | 4 | 
2 files changed, 189 insertions, 66 deletions
| diff --git a/content_scripts/scroller.coffee b/content_scripts/scroller.coffee index b3a14c78..0964a289 100644 --- a/content_scripts/scroller.coffee +++ b/content_scripts/scroller.coffee @@ -1,14 +1,9 @@ -window.Scroller = root = {} -  #  # activatedElement is different from document.activeElement -- the latter seems to be reserved mostly for  # input elements. This mechanism allows us to decide whether to scroll a div or to scroll the whole document.  #  activatedElement = null -root.init = -> -  handlerStack.push DOMActivate: -> activatedElement = event.target -  scrollProperties =    x: {      axisName: 'scrollLeft' @@ -21,74 +16,202 @@ scrollProperties =      viewSize: 'clientWidth'    } -getDimension = (el, direction, name) -> -  # the clientSizes of the body are the dimensions of the entire page, but the viewport should only be the -  # part visible through the window -  if name is 'viewSize' and el is document.body -    if direction is 'x' then window.innerWidth else window.innerHeight +# Translate a scroll request into a number (which will be interpreted by `scrollBy` as a relative amount, or +# by `scrollTo` as an absolute amount).  :direction must be "x" or "y". :amount may be either a number (in +# which case it is simply returned) or a string.  If :amount is a string, then it is either "max" (meaning the +# height or width of element), or "viewSize".  In both cases, we look up and return the requested amount, +# either in `element` or in `window`, as appropriate. +getDimension = (el, direction, amount) -> +  if Utils.isString amount +    name = amount +    # the clientSizes of the body are the dimensions of the entire page, but the viewport should only be the +    # part visible through the window +    if name is 'viewSize' and el is document.body +      # TODO(smblott) Should we not be returning the width/height of element, here? +      if direction is 'x' then window.innerWidth else window.innerHeight +    else +      el[scrollProperties[direction][name]]    else -    el[scrollProperties[direction][name]] +    amount -# Chrome does not report scrollHeight accurately for nodes with pseudo-elements of height 0 (bug 110149). -# Therefore we cannot figure out if we have scrolled to the bottom of an element by testing if scrollTop + -# clientHeight == scrollHeight. So just try to increase scrollTop blindly -- if it fails we know we have -# reached the end of the content. -ensureScrollChange = (direction, changeFn) -> +# Perform a scroll. Return true if we successfully scrolled by the requested amount, and false otherwise. +performScroll = (element, direction, amount) ->    axisName = scrollProperties[direction].axisName -  element = activatedElement -  loop -    oldScrollValue = element[axisName] -    # Elements with `overflow: hidden` should not be scrolled. -    overflow = window.getComputedStyle(element).getPropertyValue("overflow-#{direction}") -    changeFn(element, axisName) unless overflow == "hidden" -    break unless element[axisName] == oldScrollValue && element != document.body -    # we may have an orphaned element. if so, just scroll the body element. -    element = element.parentElement || document.body - -  # if the activated element has been scrolled completely offscreen, subsequent changes in its scroll -  # position will not provide any more visual feedback to the user. therefore we deactivate it so that -  # subsequent scrolls only move the parent element. +  before = element[axisName] +  element[axisName] += amount +  element[axisName] == amount + before + +# Test whether `element` should be scrolled. E.g. hidden elements should not be scrolled. +shouldScroll = (element, direction) -> +  computedStyle = window.getComputedStyle(element) +  # Elements with `overflow: hidden` must not be scrolled. +  return false if computedStyle.getPropertyValue("overflow-#{direction}") == "hidden" +  # Elements which are not visible should not be scrolled. +  return false if computedStyle.getPropertyValue("visibility") in ["hidden", "collapse"] +  return false if computedStyle.getPropertyValue("display") == "none" +  true + +# Test whether element does actually scroll in the direction required when asked to do so.  Due to chrome bug +# 110149, scrollHeight and clientHeight cannot be used to reliably determine whether an element will scroll. +# Instead, we scroll the element by 1 or -1 and see if it moved (then put it back).  :factor is the factor by +# which :scrollBy and :scrollTo will later scale the scroll amount. :factor can be negative, so we need it +# here in order to decide whether we should test a forward scroll or a backward scroll. +# Bug verified in Chrome 38.0.2125.104. +doesScroll = (element, direction, amount, factor) -> +  # amount is treated as a relative amount, which is correct for relative scrolls. For absolute scrolls (only +  # gg, G, and friends), amount can be either a string ("max" or "viewSize") or zero. In the former case, +  # we're definitely scrolling forwards, so any positive value will do for delta.  In the latter, we're +  # definitely scrolling backwards, so a delta of -1 will do.  For absolute scrolls, factor is always 1. +  delta = factor * getDimension(element, direction, amount) || -1 +  delta = Math.sign delta # 1 or -1 +  performScroll(element, direction, delta) and performScroll(element, direction, -delta) + +# From element and its parents, find the first which we should scroll and which does scroll. +findScrollableElement = (element, direction, amount, factor) -> +  while element != document.body and +    not (doesScroll(element, direction, amount, factor) and shouldScroll(element, direction)) +      element = element.parentElement || document.body +  element + +checkVisibility = (element) -> +  # If the activated element has been scrolled completely offscreen, then subsequent changes in its scroll +  # position will not provide any more visual feedback to the user. Therefore, we deactivate it so that +  # subsequent scrolls affect the parent element.    rect = activatedElement.getBoundingClientRect()    if (rect.bottom < 0 || rect.top > window.innerHeight || rect.right < 0 || rect.left > window.innerWidth)      activatedElement = element -# scroll the active element in :direction by :amount * :factor. -# :factor is needed because :amount can take on string values, which scrollBy converts to element dimensions. -root.scrollBy = (direction, amount, factor = 1) -> -  # if this is called before domReady, just use the window scroll function -  if (!document.body and amount instanceof Number) -    if (direction == "x") -      window.scrollBy(amount, 0) -    else -      window.scrollBy(0, amount) -    return +# How scrolling is handled by CoreScroller. +#   - For jump scrolling, the entire scroll happens immediately. +#   - For smooth scrolling with distinct key presses, a separate animator is initiated for each key press. +#     Therefore, several animators may be active at the same time.  This ensures that two quick taps on `j` +#     scroll to the same position as two slower taps. +#   - For smooth scrolling with keyboard repeat (continuous scrolling), the most recently-activated animator +#     continues scrolling at least until its keyup event is received.  We never initiate a new animator on +#     keyboard repeat. -  if (!activatedElement || !isRendered(activatedElement)) -    activatedElement = document.body +# CoreScroller contains the core function (scroll) and logic for relative scrolls.  All scrolls are ultimately +# translated to relative scrolls.  CoreScroller is not exported. +CoreScroller = +  init: (frontendSettings) -> +    @settings = frontendSettings +    @time = 0 +    @lastEvent = null +    @keyIsDown = false -  ensureScrollChange direction, (element, axisName) -> -    if Utils.isString amount -      elementAmount = getDimension element, direction, amount -    else -      elementAmount = amount -    elementAmount *= factor -    element[axisName] += elementAmount +    handlerStack.push +      keydown: (event) => +        @keyIsDown = true +        @lastEvent = event +      keyup: => +        @keyIsDown = false +        @time += 1 -root.scrollTo = (direction, pos) -> -  return unless document.body +  # Return true if CoreScroller would not initiate a new scroll right now. +  wouldNotInitiateScroll: -> @lastEvent?.repeat and @settings.get "smoothScroll" -  if (!activatedElement || !isRendered(activatedElement)) -    activatedElement = document.body +  # Calibration fudge factors for continuous scrolling.  The calibration value starts at 1.0.  We then +  # increase it (until it exceeds @maxCalibration) if we guess that the scroll is too slow, or decrease it +  # (until it is less than @minCalibration) if we guess that the scroll is too fast.  The cutoff point for +  # which guess we make is @calibrationBoundary. We require: 0 < @minCalibration <= 1 <= @maxCalibration. +  minCalibration: 0.5 # Controls how much we're willing to slow scrolls down; smaller means more slow down. +  maxCalibration: 1.6 # Controls how much we're willing to speed scrolls up; bigger means more speed up. +  calibrationBoundary: 150 # Boundary between scrolls which are considered too slow, or too fast. -  ensureScrollChange direction, (element, axisName) -> -    if Utils.isString pos -      elementPos = getDimension element, direction, pos -    else -      elementPos = pos -    element[axisName] = elementPos - -# TODO refactor and put this together with the code in getVisibleClientRect -isRendered = (element) -> -  computedStyle = window.getComputedStyle(element, null) -  return !(computedStyle.getPropertyValue("visibility") != "visible" || -      computedStyle.getPropertyValue("display") == "none") +  # Scroll element by a relative amount (a number) in some direction. +  scroll: (element, direction, amount) -> +    return unless amount + +    unless @settings.get "smoothScroll" +      # Jump scrolling. +      performScroll element, direction, amount +      checkVisibility element +      return + +    # We don't activate new animators on keyboard repeats; rather, the most-recently activated animator +    # continues scrolling. +    return if @lastEvent?.repeat + +    activationTime = ++@time +    myKeyIsStillDown = => @time == activationTime and @keyIsDown + +    # Store amount's sign and make amount positive; the arithmetic is clearer when amount is positive. +    sign = Math.sign amount +    amount = Math.abs amount + +    # Initial intended scroll duration (in ms). We allow a bit longer for longer scrolls. +    duration = Math.max 100, 20 * Math.log amount + +    totalDelta = 0 +    totalElapsed = 0.0 +    calibration = 1.0 +    previousTimestamp = null + +    animate = (timestamp) => +      previousTimestamp ?= timestamp +      return requestAnimationFrame(animate) if timestamp == previousTimestamp + +      # The elapsed time is typically about 16ms. +      elapsed = timestamp - previousTimestamp +      totalElapsed += elapsed +      previousTimestamp = timestamp + +      # The constants in the duration calculation, above, are chosen to provide reasonable scroll speeds for +      # distinct keypresses.  For continuous scrolls, some scrolls are too slow, and others too fast. Here, we +      # speed up the slower scrolls, and slow down the faster scrolls. +      if myKeyIsStillDown() and 75 <= totalElapsed and @minCalibration <= calibration <= @maxCalibration +        calibration *= 1.05 if 1.05 * calibration * amount < @calibrationBoundary # Speed up slow scrolls. +        calibration *= 0.95 if @calibrationBoundary < 0.95 * calibration * amount # Slow down fast scrolls. + +      # Calculate the initial delta, rounding up to ensure progress.  Then, adjust delta to account for the +      # current scroll state. +      delta = Math.ceil amount * (elapsed / duration) * calibration +      delta = if myKeyIsStillDown() then delta else Math.max 0, Math.min delta, amount - totalDelta + +      if delta and performScroll element, direction, sign * delta +        totalDelta += delta +        requestAnimationFrame animate +      else +        # We're done. +        checkVisibility element + +    # Launch animator. +    requestAnimationFrame animate + +# Scroller contains the two main scroll functions (scrollBy and scrollTo) which are exported to clients. +Scroller = +  init: (frontendSettings) -> +    handlerStack.push DOMActivate: -> activatedElement = event.target +    CoreScroller.init frontendSettings + +  # scroll the active element in :direction by :amount * :factor. +  # :factor is needed because :amount can take on string values, which scrollBy converts to element dimensions. +  scrollBy: (direction, amount, factor = 1) -> +    # if this is called before domReady, just use the window scroll function +    if (!document.body and amount instanceof Number) +      if (direction == "x") +        window.scrollBy(amount, 0) +      else +        window.scrollBy(0, amount) +      return + +    activatedElement ||= document.body +    return unless activatedElement + +    # Avoid the expensive scroll calculation if it will not be used.  This reduces costs during smooth, +    # continuous scrolls, and is just an optimization. +    unless CoreScroller.wouldNotInitiateScroll() +      element = findScrollableElement activatedElement, direction, amount, factor +      elementAmount = factor * getDimension element, direction, amount +      CoreScroller.scroll element, direction, elementAmount + +  scrollTo: (direction, pos) -> +    return unless document.body or activatedElement +    activatedElement ||= document.body + +    element = findScrollableElement activatedElement, direction, pos, 1 +    amount = getDimension(element,direction,pos) - element[scrollProperties[direction].axisName] +    CoreScroller.scroll element, direction, amount + +root = exports ? window +root.Scroller = Scroller diff --git a/content_scripts/vimium_frontend.coffee b/content_scripts/vimium_frontend.coffee index d5586bd8..469afe71 100644 --- a/content_scripts/vimium_frontend.coffee +++ b/content_scripts/vimium_frontend.coffee @@ -49,7 +49,7 @@ settings =    loadedValues: 0    valuesToLoad: ["scrollStepSize", "linkHintCharacters", "linkHintNumbers", "filterLinkHints", "hideHud",      "previousPatterns", "nextPatterns", "findModeRawQuery", "regexFindMode", "userDefinedLinkHintCss", -    "helpDialog_showAdvancedCommands"] +    "helpDialog_showAdvancedCommands", "smoothScroll"]    isLoaded: false    eventListeners: {} @@ -101,7 +101,7 @@ initializePreDomReady = ->    settings.addEventListener("load", LinkHints.init.bind(LinkHints))    settings.load() -  Scroller.init() +  Scroller.init settings    checkIfEnabledForUrl() | 
