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from PyQt5.QtCore import QMimeData, QRectF, QSize, Qt
from PyQt5.QtGui import (QBrush, QColor, QCursor, QDrag, QFont, QFontMetrics,
QKeySequence, QLinearGradient, QPainter, QPen)
from PyQt5.QtWidgets import QApplication, QMessageBox, QScrollArea, QWidget
import math
cellGridColor = QColor(130, 130, 130)
cellHeaderBaseColor = QColor(230, 230, 230)
cellHeaderLineColor = QColor(220, 220, 220)
cellHeaderHighlightLineColor = QColor(240, 240, 240)
cellSelectionColor = QColor.fromRgbF(.2, .3, .7, .15)
GlyphCellBufferHeight = .2
GlyphCellHeaderHeight = 14
# TODO: consider extracting each platform-specific thing (fonts, shortcuts) in a
# purposed folder
headerFont = QFont()
headerFont.setFamily('Lucida Sans Unicode')
headerFont.insertSubstitution('Lucida Sans Unicode', 'Lucida Grande')
headerFont.insertSubstitution('Lucida Sans Unicode', 'Luxi Sans')
headerFont.setPointSize(8)
voidFont = QFont(headerFont)
voidFont.setPointSize(24)
metrics = QFontMetrics(headerFont)
def proceedWithDeletion(self):
closeDialog = QMessageBox(QMessageBox.Question, "", "Delete glyphs",
QMessageBox.Yes | QMessageBox.No, self)
closeDialog.setInformativeText("Are you sure you want to delete them?")
closeDialog.setModal(True)
ret = closeDialog.exec_()
if ret == QMessageBox.Yes:
return True
return False
"""
A widget that presents a list of glyphs in cells.
"""
class GlyphCollectionWidget(QWidget):
def __init__(self, parent=None):
super(GlyphCollectionWidget, self).__init__(parent)
self.setAttribute(Qt.WA_KeyCompression)
self._glyphs = []
# TODO: hide behind a façade
self.squareSize = 56
self._columns = 10
self._selection = set()
self._oldSelection = None
self._lastSelectedCell = None
self.characterSelectedCallback = None
self.doubleClickCallback = None
self.updateCurrentGlyph = False
self._maybeDragPosition = None
self.setFocusPolicy(Qt.ClickFocus)
self._currentDropIndex = None
self._scrollArea = QScrollArea(parent)
self._scrollArea.dragEnterEvent = self.pipeDragEnterEvent
self._scrollArea.dragMoveEvent = self.pipeDragMoveEvent
self._scrollArea.dragLeaveEvent = self.pipeDragLeaveEvent
self._scrollArea.dropEvent = self.pipeDropEvent
self._scrollArea.setAcceptDrops(True)
self._scrollArea.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self._scrollArea.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
self._scrollArea.setWidget(self)
def _get_glyphs(self):
return self._glyphs
def _set_glyphs(self, glyphs):
self._glyphs = glyphs
self.adjustSize()
self.selection = set()
#self.update() # self.selection changed will do it
glyphs = property(_get_glyphs, _set_glyphs, doc="A list of glyphs \
displayed. Clears selection and schedules display refresh when set.")
def _get_selection(self):
return self._selection
def _set_selection(self, selection):
self._selection = selection
self.computeCharacterSelected()
self.update()
selection = property(_get_selection, _set_selection, doc="A set that contains \
indexes of selected glyphs. Schedules display refresh when set.")
def getSelectedGlyphs(self):
return [self._glyphs[key] for key in sorted(self._selection)]
def _get_lastSelectedCell(self):
return self._lastSelectedCell
def _set_lastSelectedCell(self, index):
self._lastSelectedCell = index
if self.updateCurrentGlyph:
glyph = self.lastSelectedGlyph()
app = QApplication.instance()
app.setCurrentGlyph(glyph)
if index is not None:
self.scrollToCell(index)
lastSelectedCell = property(_get_lastSelectedCell, _set_lastSelectedCell,
doc="The current lastSelectedCell in selection.")
def lastSelectedGlyph(self):
index = self._lastSelectedCell
return self._glyphs[index] if index is not None else None
def scrollArea(self):
return self._scrollArea
def scrollToCell(self, index):
x = (.5 + index % self._columns) * self.squareSize
y = (.5 + index // self._columns) * self.squareSize
self._scrollArea.ensureVisible(x, y, .5*self.squareSize, .5*self.squareSize)
def _get_currentDropIndex(self):
return self._currentDropIndex
def _set_currentDropIndex(self, index):
self._currentDropIndex = index
self.update()
currentDropIndex = property(_get_currentDropIndex, _set_currentDropIndex)
def pipeDragEnterEvent(self, event):
# glyph reordering
if event.source() == self:
event.acceptProposedAction()
def pipeDragMoveEvent(self, event):
if event.source() == self:
pos = event.posF()
self.currentDropIndex = int(self._columns * (pos.y() // self.squareSize) \
+ (pos.x() + .5*self.squareSize) // self.squareSize)
def pipeDragLeaveEvent(self, event):
self.currentDropIndex = None
def pipeDropEvent(self, event):
# TODO: consider dropping this check, maybe only subclasses should do it
# so as to dispatch but here we presumably don't need it
if event.source() == self:
insert = self.currentDropIndex
newGlyphNames = event.mimeData().text().split(" ")
font = self._glyphs[0].getParent()
# TODO: should glyphOrder change activate font.dirty?
newGlyphs = [font[name] for name in newGlyphNames]
# put all glyphs to be moved to None (deleting them would
# invalidate our insert indexes)
for index, glyph in enumerate(self._glyphs):
if glyph in newGlyphs:
self._glyphs[index] = None
# insert newGlyphs into the list
lst = self._glyphs[:insert]
lst.extend(newGlyphs+self._glyphs[insert:])
self._glyphs = lst
# now, elide None
self.currentDropIndex = None
self.glyphs = [glyph for glyph in self._glyphs if glyph != None]
# TODO: break this down into set width/set square
# TODO: see whether scrollArea gets resizeEvents
def _sizeEvent(self, width, squareSize=None):
sw = self._scrollArea.verticalScrollBar().width() + self._scrollArea.contentsMargins().right()
if squareSize is not None: self.squareSize = squareSize
columns = (width - sw) // self.squareSize
if not columns > 0: return
self._columns = columns
self.adjustSize()
def sizeHint(self):
# Calculate sizeHint with max(height, _scrollArea.height()) because if scrollArea is
# bigger than widget height after an update, we risk leaving old painted content on screen
return QSize(self._columns * self.squareSize,
max(math.ceil(len(self._glyphs) / self._columns) * self.squareSize, self._scrollArea.height()))
def computeCharacterSelected(self):
if self.characterSelectedCallback is None:
return
cnt = len(self.selection)
if cnt == 1:
elem = next(iter(self.selection))
self.characterSelectedCallback(self._glyphs[elem].name)
else:
self.characterSelectedCallback(cnt)
def _arrowKeyPressEvent(self, event):
count = event.count()
key = event.key()
modifiers = event.modifiers()
# TODO: it might be the case that self._lastSelectedCell cannot be None
# when we arrive here whatsoever
if self._lastSelectedCell is not None:
if key == Qt.Key_Up:
delta = -self._columns
elif key == Qt.Key_Down:
delta = self._columns
elif key == Qt.Key_Left:
delta = -1
elif key == Qt.Key_Right:
delta = 1
newSel = self._lastSelectedCell + delta*count
if newSel < 0 or newSel >= len(self._glyphs):
return
if modifiers & Qt.ShiftModifier:
sel = self._linearSelection(newSel)
if sel is not None:
self.selection |= sel
else:
self.selection = {newSel}
self.lastSelectedCell = newSel
def keyPressEvent(self, event):
key = event.key()
modifiers = event.modifiers()
if key == Qt.Key_Up or key == Qt.Key_Down or key == Qt.Key_Left \
or key == Qt.Key_Right:
self._arrowKeyPressEvent(event)
elif event.matches(QKeySequence.SelectAll):
self.selection = set(range(len(self._glyphs)))
elif key == Qt.Key_D and modifiers & Qt.ControlModifier:
self.selection = set()
# XXX: this is specific to fontView so should be done thru subclassing of a base widget,
# as is done in groupsView
elif key == Qt.Key_Delete:
#if self.characterDeletionCallback is not None:
if proceedWithDeletion() and self.selection:
# we need to del in reverse order to keep key references valid
for key in sorted(self._selection, reverse=True):
glyph = self._glyphs[key]
font = glyph.getParent()
if modifiers & Qt.ShiftModifier:
del self.font[gName]
# XXX: need a del fn in property
del self._glyphs[key]
else:
# XXX: have template setter clear glyph content
glyph.template = True
self.selection = set()
else:
super(GlyphCollectionWidget, self).keyPressEvent(event)
return
event.accept()
def _findEventIndex(self, event):
index = (event.y() // self.squareSize) * self._columns + event.x() // self.squareSize
if index >= len(self._glyphs):
return None
return index
def _linearSelection(self, index):
if index in self._selection:
newSelection = None
if not self._selection:
newSelection = {index}
else:
if index < self._lastSelectedCell:
newSelection = self._selection | set(range(index, self._lastSelectedCell + 1))
else:
newSelection = self._selection | set(range(self._lastSelectedCell, index + 1))
return newSelection
# TODO: in mousePressEvent and mouseMoveEvent below, self._lastSelectedCell
# must be updated at all exit point
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self._oldSelection = self._selection
index = self._findEventIndex(event)
modifiers = event.modifiers()
event.accept()
if index is None:
if not (modifiers & Qt.ControlModifier or modifiers & Qt.ShiftModifier):
self.selection = set()
self._lastSelectedCell = index
return
if modifiers & Qt.ControlModifier:
if index in self._selection:
selection = self.selection
selection.remove(index)
self.selection = selection
else:
selection = self.selection
selection.add(index)
self.selection = selection
elif modifiers & Qt.ShiftModifier:
newSelection = self._linearSelection(index)
if newSelection is not None:
self.selection = newSelection
elif not index in self._selection:
self.selection = {index}
else:
self._maybeDragPosition = event.pos()
self.lastSelectedCell = index
else:
super(GlyphCollectionWidget, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
index = self._findEventIndex(event)
if self._maybeDragPosition is not None:
if ((event.pos() - self._maybeDragPosition).manhattanLength() \
< QApplication.startDragDistance()): return
# TODO: needs ordering or not?
glyphList = " ".join(glyph.name for glyph in self.getSelectedGlyphs())
drag = QDrag(self)
mimeData = QMimeData()
mimeData.setText(glyphList)
drag.setMimeData(mimeData)
dropAction = drag.exec_()
self._maybeDragPosition = None
event.accept()
return
if index == self._lastSelectedCell:
return
modifiers = event.modifiers()
event.accept()
if index is None:
if not (modifiers & Qt.ControlModifier or modifiers & Qt.ShiftModifier):
self.selection = set()
self._lastSelectedCell = index
return
if modifiers & Qt.ControlModifier:
if index in self._selection and index in self._oldSelection:
selection = self.selection
selection.remove(index)
self.selection = selection
elif index not in self._selection and index not in self._oldSelection:
selection = self.selection
selection.add(index)
self.selection = selection
elif modifiers & Qt.ShiftModifier:
newSelection = self._linearSelection(index)
if newSelection is not None:
self.selection = newSelection
else:
self.selection = {index}
self.lastSelectedCell = index
else:
super(GlyphCollectionWidget, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
if event.button() == Qt.LeftButton:
event.accept()
self._maybeDragPosition = None
self._oldSelection = None
else:
super(GlyphCollectionWidget, self).mouseReleaseEvent(event)
def mouseDoubleClickEvent(self, event):
if event.button() == Qt.LeftButton:
event.accept()
index = self._findEventIndex(event)
if self.doubleClickCallback is not None:
self.doubleClickCallback(self._glyphs[index])
else:
super(GlyphCollectionWidget, self).mousePressEvent(event)
# TODO: see if more of this process can be delegated to a factory
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
redrawRect = event.rect()
beginRow = redrawRect.top() // self.squareSize
endRow = redrawRect.bottom() // self.squareSize
# XXX: do we need to maintain self._column when we have (endColumn -
# beginColumn)?
beginColumn = redrawRect.left() // self.squareSize
endColumn = redrawRect.right() // self.squareSize
gradient = QLinearGradient(0, 0, 0, GlyphCellHeaderHeight)
gradient.setColorAt(0.0, cellHeaderBaseColor)
gradient.setColorAt(1.0, cellHeaderLineColor)
dirtyGradient = QLinearGradient(0, 0, 0, GlyphCellHeaderHeight)
dirtyGradient.setColorAt(0.0, cellHeaderBaseColor.darker(125))
dirtyGradient.setColorAt(1.0, cellHeaderLineColor.darker(125))
markGradient = QLinearGradient(0, 0, 0, self.squareSize-GlyphCellHeaderHeight)
for row in range(beginRow, endRow + 1):
for column in range(beginColumn, endColumn + 1):
key = row * self._columns + column
if key >= len(self._glyphs): break
glyph = self._glyphs[key]
painter.save()
painter.translate(column * self.squareSize, row * self.squareSize)
painter.fillRect(0, 0, self.squareSize, self.squareSize, Qt.white)
# prepare header colors
brushColor = gradient
linesColor = cellHeaderHighlightLineColor
# mark color
if not glyph.template:
if glyph.markColor is not None:
markColor = QColor.fromRgbF(*tuple(glyph.markColor))
markGradient.setColorAt(1.0, markColor)
markGradient.setColorAt(0.0, markColor.lighter(125))
painter.fillRect(0, GlyphCellHeaderHeight, self.squareSize,
self.squareSize - GlyphCellHeaderHeight, QBrush(markGradient))
if glyph.dirty:
brushColor = dirtyGradient
linesColor = cellHeaderHighlightLineColor.darker(110)
# header gradient
painter.fillRect(0, 0, self.squareSize, GlyphCellHeaderHeight,
QBrush(brushColor))
# header lines
painter.setPen(linesColor)
minOffset = painter.pen().width()
# disable antialiasing to avoid lines bleeding over background
painter.setRenderHint(QPainter.Antialiasing, False)
painter.drawLine(0, 0, 0, GlyphCellHeaderHeight - 1)
painter.drawLine(self.squareSize - 2, 0, self.squareSize - 2, GlyphCellHeaderHeight -1)
painter.setPen(QColor(170, 170, 170))
painter.drawLine(0, GlyphCellHeaderHeight, self.squareSize, GlyphCellHeaderHeight)
painter.setRenderHint(QPainter.Antialiasing)
# header text
painter.setFont(headerFont)
painter.setPen(QColor(80, 80, 80))
name = metrics.elidedText(glyph.name, Qt.ElideRight, self.squareSize - 2)
painter.drawText(1, 0, self.squareSize - 2, GlyphCellHeaderHeight - minOffset,
Qt.TextSingleLine | Qt.AlignCenter, name)
painter.restore()
painter.setPen(cellGridColor)
rightEdgeX = column * self.squareSize + self.squareSize
bottomEdgeY = row * self.squareSize + self.squareSize
painter.drawLine(rightEdgeX, row * self.squareSize + 1, rightEdgeX, bottomEdgeY)
painter.drawLine(rightEdgeX, bottomEdgeY, column * self.squareSize + 1, bottomEdgeY)
if self._currentDropIndex is not None:
painter.setPen(Qt.green)
if self._currentDropIndex == key:
painter.drawLine(column * self.squareSize, row * self.squareSize,
column * self.squareSize, bottomEdgeY)
# special-case the end-column
elif column == endColumn and self._currentDropIndex == key+1:
yPos = self.mapFromGlobal(QCursor.pos()).y()
if row == yPos // self.squareSize:
painter.drawLine(rightEdgeX - 1, row * self.squareSize,
rightEdgeX - 1, bottomEdgeY)
# selection code
if key in self._selection:
painter.setRenderHint(QPainter.Antialiasing, False)
painter.fillRect(column * self.squareSize + 1,
row * self.squareSize + 1, self.squareSize - 3,
self.squareSize - 3, cellSelectionColor)
painter.setRenderHint(QPainter.Antialiasing)
if not glyph.template:
font = glyph.getParent()
outline = glyph.getRepresentation("defconQt.QPainterPath")
uPM = font.info.unitsPerEm
if uPM is None or not uPM > 0:
uPM = 1000
descender = font.info.descender
if descender is None or not descender < 0:
descender = -250
factor = (self.squareSize-GlyphCellHeaderHeight) / (uPM*(1+2*GlyphCellBufferHeight))
x_offset = (self.squareSize-glyph.width*factor)/2
# If the glyph overflows horizontally we need to adjust the scaling factor
if x_offset < 0:
factor *= 1+2*x_offset/(glyph.width*factor)
x_offset = 0
# TODO: the * 1.8 below is somewhat artificial
y_offset = descender*factor * 1.8
painter.save()
painter.setClipRect(column * self.squareSize, row * self.squareSize+GlyphCellHeaderHeight,
self.squareSize, self.squareSize-GlyphCellHeaderHeight)
painter.translate(column * self.squareSize + x_offset, row * self.squareSize + self.squareSize + y_offset)
painter.scale(factor, -factor)
painter.fillPath(outline, Qt.black)
painter.restore()
else:
painter.save()
painter.setFont(voidFont)
painter.setPen(QPen(Qt.lightGray))
rect = QRectF(column * self.squareSize, row * self.squareSize+GlyphCellHeaderHeight,
self.squareSize, self.squareSize-GlyphCellHeaderHeight)
# TODO: need to flag template glyphs as to whether they have unicodings or not
if glyph.unicode is not None:
text = chr(glyph.unicode)
else:
text = "✌"
painter.drawText(rect, Qt.AlignCenter, text)
painter.restore()
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