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It was only being used to get the OpenGL headers. Solved by using
the OpenGL framework.
Closes #28352.
Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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* Restore optimization level in clang.
Closes #28329.
Signed-off-by: Brett Koonce <koonce@gmail.com>
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Closes #25536.
Signed-off-by: Mike McQuaid <mike@mikemcquaid.com>
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Closes #25441.
Signed-off-by: Mike McQuaid <mike@mikemcquaid.com>
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Closes #24162.
Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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Closes #21703.
Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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Closes #20475.
Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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* Update ume and its family to 0.148u2.
* Let homebrew decide which compiler compiling ume and its family. Note
that ume's LD is abnormal.
* Remove redefined header path.
Closes #18613.
Signed-off-by: Jack Nagel <jacknagel@gmail.com>
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Closes #15341.
Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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Closes #15150.
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Signed-off-by: Jack Nagel <jacknagel@gmail.com>
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Signed-off-by: Adam Vandenberg <flangy@gmail.com>
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