aboutsummaryrefslogtreecommitdiffstats
path: root/src/ngTouch/directive/ngClick.js
blob: 10ae3efc07bba62dfd72538364a123517b560636 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
from django.conf.urls.defaults import patterns, include
from django.contrib import admin

admin.autodiscover()

urlpatterns = patterns('',
    (r'^blog-post-example/', include('blogpost.urls')),
    (r'^object-store-example/', include('objectstore.urls')),
    (r'^admin/doc/', include('django.contrib.admindocs.urls')),
    (r'^admin/', include(admin.site.urls)),
)
='#n80'>80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276
'use strict';

/* global ngTouch: false */

/**
 * @ngdoc directive
 * @name ngTouch.directive:ngClick
 *
 * @description
 * A more powerful replacement for the default ngClick designed to be used on touchscreen
 * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
 * the click event. This version handles them immediately, and then prevents the
 * following click event from propagating.
 *
 * Requires the {@link ngTouch `ngTouch`} module to be installed.
 *
 * This directive can fall back to using an ordinary click event, and so works on desktop
 * browsers as well as mobile.
 *
 * This directive also sets the CSS class `ng-click-active` while the element is being held
 * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
 *
 * @element ANY
 * @param {expression} ngClick {@link guide/expression Expression} to evaluate
 * upon tap. (Event object is available as `$event`)
 *
 * @example
    <doc:example>
      <doc:source>
        <button ng-click="count = count + 1" ng-init="count=0">
          Increment
        </button>
        count: {{ count }}
      </doc:source>
    </doc:example>
 */

ngTouch.config(['$provide', function($provide) {
  $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
    // drop the default ngClick directive
    $delegate.shift();
    return $delegate;
  }]);
}]);

ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
    function($parse, $timeout, $rootElement) {
  var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
  var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
  var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
  var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.

  var ACTIVE_CLASS_NAME = 'ng-click-active';
  var lastPreventedTime;
  var touchCoordinates;


  // TAP EVENTS AND GHOST CLICKS
  //
  // Why tap events?
  // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
  // double-tapping, and then fire a click event.
  //
  // This delay sucks and makes mobile apps feel unresponsive.
  // So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
  // the user has tapped on something.
  //
  // What happens when the browser then generates a click event?
  // The browser, of course, also detects the tap and fires a click after a delay. This results in
  // tapping/clicking twice. So we do "clickbusting" to prevent it.
  //
  // How does it work?
  // We attach global touchstart and click handlers, that run during the capture (early) phase.
  // So the sequence for a tap is:
  // - global touchstart: Sets an "allowable region" at the point touched.
  // - element's touchstart: Starts a touch
  // (- touchmove or touchcancel ends the touch, no click follows)
  // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
  //   too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
  // - preventGhostClick() removes the allowable region the global touchstart created.
  // - The browser generates a click event.
  // - The global click handler catches the click, and checks whether it was in an allowable region.
  //     - If preventGhostClick was called, the region will have been removed, the click is busted.
  //     - If the region is still there, the click proceeds normally. Therefore clicks on links and
  //       other elements without ngTap on them work normally.
  //
  // This is an ugly, terrible hack!
  // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
  // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
  // encapsulates this ugly logic away from the user.
  //
  // Why not just put click handlers on the element?
  // We do that too, just to be sure. The problem is that the tap event might have caused the DOM
  // to change, so that the click fires in the same position but something else is there now. So
  // the handlers are global and care only about coordinates and not elements.

  // Checks if the coordinates are close enough to be within the region.
  function hit(x1, y1, x2, y2) {
    return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
  }

  // Checks a list of allowable regions against a click location.
  // Returns true if the click should be allowed.
  // Splices out the allowable region from the list after it has been used.
  function checkAllowableRegions(touchCoordinates, x, y) {
    for (var i = 0; i < touchCoordinates.length; i += 2) {
      if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) {
        touchCoordinates.splice(i, i + 2);
        return true; // allowable region
      }
    }
    return false; // No allowable region; bust it.
  }

  // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
  // was called recently.
  function onClick(event) {
    if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
      return; // Too old.
    }

    var touches = event.touches && event.touches.length ? event.touches : [event];
    var x = touches[0].clientX;
    var y = touches[0].clientY;
    // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
    // and on the input element). Depending on the exact browser, this second click we don't want
    // to bust has either (0,0) or negative coordinates.
    if (x < 1 && y < 1) {
      return; // offscreen
    }

    // Look for an allowable region containing this click.
    // If we find one, that means it was created by touchstart and not removed by
    // preventGhostClick, so we don't bust it.
    if (checkAllowableRegions(touchCoordinates, x, y)) {
      return;
    }

    // If we didn't find an allowable region, bust the click.
    event.stopPropagation();
    event.preventDefault();

    // Blur focused form elements
    event.target && event.target.blur();
  }


  // Global touchstart handler that creates an allowable region for a click event.
  // This allowable region can be removed by preventGhostClick if we want to bust it.
  function onTouchStart(event) {
    var touches = event.touches && event.touches.length ? event.touches : [event];
    var x = touches[0].clientX;
    var y = touches[0].clientY;
    touchCoordinates.push(x, y);

    $timeout(function() {
      // Remove the allowable region.
      for (var i = 0; i < touchCoordinates.length; i += 2) {
        if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) {
          touchCoordinates.splice(i, i + 2);
          return;
        }
      }
    }, PREVENT_DURATION, false);
  }

  // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
  // zone around the touchstart where clicks will get busted.
  function preventGhostClick(x, y) {
    if (!touchCoordinates) {
      $rootElement[0].addEventListener('click', onClick, true);
      $rootElement[0].addEventListener('touchstart', onTouchStart, true);
      touchCoordinates = [];
    }

    lastPreventedTime = Date.now();

    checkAllowableRegions(touchCoordinates, x, y);
  }

  // Actual linking function.
  return function(scope, element, attr) {
    var clickHandler = $parse(attr.ngClick),
        tapping = false,
        tapElement,  // Used to blur the element after a tap.
        startTime,   // Used to check if the tap was held too long.
        touchStartX,
        touchStartY;

    function resetState() {
      tapping = false;
      element.removeClass(ACTIVE_CLASS_NAME);
    }

    element.on('touchstart', function(event) {
      tapping = true;
      tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
      // Hack for Safari, which can target text nodes instead of containers.
      if(tapElement.nodeType == 3) {
        tapElement = tapElement.parentNode;
      }

      element.addClass(ACTIVE_CLASS_NAME);

      startTime = Date.now();

      var touches = event.touches && event.touches.length ? event.touches : [event];
      var e = touches[0].originalEvent || touches[0];
      touchStartX = e.clientX;
      touchStartY = e.clientY;
    });

    element.on('touchmove', function(event) {
      resetState();
    });

    element.on('touchcancel', function(event) {
      resetState();
    });

    element.on('touchend', function(event) {
      var diff = Date.now() - startTime;

      var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
          ((event.touches && event.touches.length) ? event.touches : [event]);
      var e = touches[0].originalEvent || touches[0];
      var x = e.clientX;
      var y = e.clientY;
      var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) );

      if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
        // Call preventGhostClick so the clickbuster will catch the corresponding click.
        preventGhostClick(x, y);

        // Blur the focused element (the button, probably) before firing the callback.
        // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
        // I couldn't get anything to work reliably on Android Chrome.
        if (tapElement) {
          tapElement.blur();
        }

        if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
          element.triggerHandler('click', [event]);
        }
      }

      resetState();
    });

    // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
    // something else nearby.
    element.onclick = function(event) { };

    // Actual click handler.
    // There are three different kinds of clicks, only two of which reach this point.
    // - On desktop browsers without touch events, their clicks will always come here.
    // - On mobile browsers, the simulated "fast" click will call this.
    // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
    // Therefore it's safe to use this directive on both mobile and desktop.
    element.on('click', function(event, touchend) {
      scope.$apply(function() {
        clickHandler(scope, {$event: (touchend || event)});
      });
    });

    element.on('mousedown', function(event) {
      element.addClass(ACTIVE_CLASS_NAME);
    });

    element.on('mousemove mouseup', function(event) {
      element.removeClass(ACTIVE_CLASS_NAME);
    });

  };
}]);