@workInProgress
@ngdoc overview
@name Developer Guide: Bootstrap
@description
# Bootstrap
This section explains how to bootstrap your application to the angular environment using either
the `angular.js` or `angular.min.js` script.
## The bootstrap code
Note that there are two versions of the bootstrap code that you can use:
* `angular-0.0.0.js` - this file is unobfuscated, uncompressed, and thus human-readable.
* `angular-0.0.0.min.js` - this is a compressed and obfuscated version of angular-debug.js.
In this section and throughout the Developer Guide, feel free to use `angular.min.js` instead of
`angular.js` when working through code examples.
## ng:autobind
The simplest way to get an angular application up and running is by inserting a script tag in your
HTML file that bootstraps the `angular.js` code and uses the special `ng:autobind` attribute,
like in this snippet of HTML:
 
 
 
  Hello {{'World'}}!
 
This is the sequence that your code should follow if you're writing your own manual binding code:
 * After the page is loaded, find the root of the HTML template, which is typically the root of
   the document.
 * Run the HTML compiler, which converts the templates into an executable, bi-directionally
   bound application.
# XML Namespace
**IMPORTANT:** When using angular you must declare the `ng` namespace using the `xmlns` tag.
  If you don't declare the namespace, Internet Explorer does not render widgets properly.
# Create your own namespace If you want to define your own widgets, you must create your own namespace and use that namespace to form the fully qualified widget name. For example, you could map the alias my to your domain and create a widget called my:widget. To create your own namespace, simply add another xmlsn tag to your page, create an alias, and set it to your unique domain:
# Global Object The angular script creates a single global variable `angular` in the global namespace. All APIs are bound to fields of this global object.