From d50ed6bfb8c4982401923ff535fe932ef4f387a2 Mon Sep 17 00:00:00 2001 From: Matias Niemelä Date: Fri, 6 Sep 2013 16:09:18 -0400 Subject: fix(ngAnimate): check elapsedTime on current event onAnimationProgress now checks the event's elapsedTime property before checking the originalEvent.elapsedTime property. Use browserTrigger with elapsedTime parameter to trigger animation events --- src/ngAnimate/animate.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/ngAnimate/animate.js b/src/ngAnimate/animate.js index d03ff643..34a105e1 100644 --- a/src/ngAnimate/animate.js +++ b/src/ngAnimate/animate.js @@ -659,7 +659,7 @@ angular.module('ngAnimate', ['ng']) } function onAnimationProgress(event) { - event.originalEvent.elapsedTime >= totalTime && done(); + (event.elapsedTime || (event.originalEvent && event.originalEvent.elapsedTime)) >= totalTime && done(); } function parseMaxTime(str) { -- cgit v1.2.3