From dde1b2949727c297e214c99960141bfad438d7a4 Mon Sep 17 00:00:00 2001 From: Matias Niemelä Date: Mon, 13 Jan 2014 21:51:08 -0500 Subject: feat($animate): provide support for DOM callbacks --- src/ngAnimate/animate.js | 41 ++++++++++++++++++++++++++++++++++++++--- 1 file changed, 38 insertions(+), 3 deletions(-) (limited to 'src/ngAnimate') diff --git a/src/ngAnimate/animate.js b/src/ngAnimate/animate.js index 0417f18e..4f243220 100644 --- a/src/ngAnimate/animate.js +++ b/src/ngAnimate/animate.js @@ -317,6 +317,10 @@ angular.module('ngAnimate', ['ng']) return classNameFilter.test(className); }; + function async(fn) { + return $timeout(fn, 0, false); + } + function lookup(name) { if (name) { var matches = [], @@ -608,6 +612,8 @@ angular.module('ngAnimate', ['ng']) //best to catch this early on to prevent any animation operations from occurring if(!node || !isAnimatableClassName(classes)) { fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); closeAnimation(); return; } @@ -627,6 +633,8 @@ angular.module('ngAnimate', ['ng']) //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found. if (animationsDisabled(element, parentElement) || matches.length === 0) { fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); closeAnimation(); return; } @@ -665,6 +673,8 @@ angular.module('ngAnimate', ['ng']) //animation do it's thing and close this one early if(animations.length === 0) { fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); fireDoneCallbackAsync(); return; } @@ -718,6 +728,8 @@ angular.module('ngAnimate', ['ng']) if((animationEvent == 'addClass' && futureClassName.indexOf(classNameToken) >= 0) || (animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) { fireDOMOperation(); + fireBeforeCallbackAsync(); + fireAfterCallbackAsync(); fireDoneCallbackAsync(); return; } @@ -758,6 +770,10 @@ angular.module('ngAnimate', ['ng']) } function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) { + phase == 'after' ? + fireAfterCallbackAsync() : + fireBeforeCallbackAsync(); + var endFnName = phase + 'End'; forEach(animations, function(animation, index) { var animationPhaseCompleted = function() { @@ -794,8 +810,27 @@ angular.module('ngAnimate', ['ng']) } } + function fireDOMCallback(animationPhase) { + element.triggerHandler('$animate:' + animationPhase, { + event : animationEvent, + className : className + }); + } + + function fireBeforeCallbackAsync() { + async(function() { + fireDOMCallback('before'); + }); + } + + function fireAfterCallbackAsync() { + async(function() { + fireDOMCallback('after'); + }); + } + function fireDoneCallbackAsync() { - doneCallback && $timeout(doneCallback, 0, false); + doneCallback && async(doneCallback); } //it is less complicated to use a flag than managing and cancelling @@ -819,9 +854,9 @@ angular.module('ngAnimate', ['ng']) if(isClassBased) { cleanup(element); } else { - data.closeAnimationTimeout = $timeout(function() { + data.closeAnimationTimeout = async(function() { cleanup(element); - }, 0, false); + }); element.data(NG_ANIMATE_STATE, data); } } -- cgit v1.2.3