From 81923f1e41560327f7de6e8fddfda0d2612658f3 Mon Sep 17 00:00:00 2001 From: Matias Niemelä Date: Tue, 18 Jun 2013 13:59:57 -0400 Subject: feat(ngAnimate): complete rewrite of animations - ngAnimate directive is gone and was replaced with class based animations/transitions - support for triggering animations on css class additions and removals - done callback was added to all animation apis - $animation and $animator where merged into a single $animate service with api: - $animate.enter(element, parent, after, done); - $animate.leave(element, done); - $animate.move(element, parent, after, done); - $animate.addClass(element, className, done); - $animate.removeClass(element, className, done); BREAKING CHANGE: too many things changed, we'll write up a separate doc with migration instructions --- src/Angular.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Angular.js') diff --git a/src/Angular.js b/src/Angular.js index 4e050a0c..68768d34 100644 --- a/src/Angular.js +++ b/src/Angular.js @@ -1053,13 +1053,13 @@ function bootstrap(element, modules) { }]); modules.unshift('ng'); var injector = createInjector(modules); - injector.invoke(['$rootScope', '$rootElement', '$compile', '$injector', '$animator', - function(scope, element, compile, injector, animator) { + injector.invoke(['$rootScope', '$rootElement', '$compile', '$injector', '$animate', + function(scope, element, compile, injector, animate) { scope.$apply(function() { element.data('$injector', injector); compile(element)(scope); }); - animator.enabled(true); + animate.enabled(true); }] ); return injector; -- cgit v1.2.3