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Diffstat (limited to 'src/ng/animator.js')
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diff --git a/src/ng/animator.js b/src/ng/animator.js new file mode 100644 index 00000000..4bd5ae3c --- /dev/null +++ b/src/ng/animator.js @@ -0,0 +1,312 @@ +'use strict'; + +// NOTE: this is a pseudo directive. + +/** + * @ngdoc directive + * @name ng.directive:ngAnimate + * + * @description + * The `ngAnimate` directive works as an attribute that is attached alongside pre-existing directives. + * It effects how the directive will perform DOM manipulation. This allows for complex animations to take place while + * without burduning the directive which uses the animation with animation details. The built dn directives + * `ngRepeat`, `ngInclude`, `ngSwitch`, `ngShow`, `ngHide` and `ngView` already accept `ngAnimate` directive. + * Custom directives can take advantage of animation through {@link ng.$animator $animator service}. + * + * Below is a more detailed breakdown of the supported callback events provided by pre-exisitng ng directives: + * + * * {@link ng.directive:ngRepeat#animations ngRepeat} — enter, leave and move + * * {@link ng.directive:ngView#animations ngView} — enter and leave + * * {@link ng.directive:ngInclude#animations ngInclude} — enter and leave + * * {@link ng.directive:ngSwitch#animations ngSwitch} — enter and leave + * * {@link ng.directive:ngShow#animations ngShow & ngHide} - show and hide respectively + * + * You can find out more information about animations upon visiting each directive page. + * + * Below is an example of a directive that makes use of the ngAnimate attribute: + * + * <pre> + * <!-- you can also use data-ng-animate, ng:animate or x-ng-animate as well --> + * <ANY ng-directive ng-animate="{event1: 'animation-name', event2: 'animation-name-2'}"></ANY> + * + * <!-- you can also use a short hand --> + * <ANY ng-directive ng-animate=" 'animation' "></ANY> + * <!-- which expands to --> + * <ANY ng-directive ng-animate="{ enter: 'animation-enter', leave: 'animation-leave', ...}"></ANY> + * + * <!-- keep in mind that ng-animate can take expressions --> + * <ANY ng-directive ng-animate=" computeCurrentAnimation() "></ANY> + * </pre> + * + * The `event1` and `event2` attributes refer to the animation events specific to the directive that has been assigned. + * + * <h2>CSS-defined Animations</h2> + * By default, ngAnimate attaches two CSS3 classes per animation event to the DOM element to achieve the animation. + * This is up to you, the developer, to ensure that the animations take place using cross-browser CSS3 transitions. + * All that is required is the following CSS code: + * + * <pre> + * <style type="text/css"> + * /* + * The animate-enter prefix is the event name that you + * have provided within the ngAnimate attribute. + * */ + * .animate-enter-setup { + * -webkit-transition: 1s linear all; /* Safari/Chrome */ + * -moz-transition: 1s linear all; /* Firefox */ + * -ms-transition: 1s linear all; /* IE10 */ + * -o-transition: 1s linear all; /* Opera */ + * transition: 1s linear all; /* Future Browsers */ + * + * /* The animation preparation code */ + * opacity: 0; + * } + * + * /* + * Keep in mind that you want to combine both CSS + * classes together to avoid any CSS-specificity + * conflicts + * */ + * .animate-enter-setup.animate-enter-start { + * /* The animation code itself */ + * opacity: 1; + * } + * </style> + * + * <div ng-directive ng-animate="{enter: 'animate-enter'}"></div> + * </pre> + * + * Upon DOM mutation, the setup class is added first, then the browser is allowed to reflow the content and then, + * the start class is added to trigger the animation. The ngAnimate directive will automatically extract the duration + * of the animation to determine when the animation ends. Once the animation is over then both CSS classes will be + * removed from the DOM. If a browser does not support CSS transitions then the animation will start and end + * immediately resulting in a DOM element that is at it's final state. This final state is when the DOM element + * has no CSS animation classes surrounding it. + * + * <h2>JavaScript-defined Animations</h2> + * In the event that you do not want to use CSS3 animations or if you wish to offer animations to browsers that do not + * yet support them, then you can make use of JavaScript animations defined inside ngModule. + * + * <pre> + * var ngModule = angular.module('YourApp', []); + * ngModule.animation('animate-enter', function() { + * return { + * setup : function(element) { + * //prepare the element for animation + * element.css({ 'opacity': 0 }); + * var memo = "..."; //this value is passed to the start function + * return memo; + * }, + * start : function(element, done, memo) { + * //start the animation + * element.animate({ + * 'opacity' : 1 + * }, function() { + * //call when the animation is complete + * done() + * }); + * } + * } + * }); + * </pre> + * + * As you can see, the JavaScript code follows a similar template to the CSS3 animations. Once defined, the animation + * can be used in the same way with the ngAnimate attribute. Keep in mind that, when using JavaScript-enabled + * animations, ngAnimate will also add in the same CSS classes that CSS-enabled animations do (even if you're using + * JavaScript animations) to animated the element, but it will not attempt to find any CSS3 transition duration value. + * It will instead close off the animation once the provided done function is executed. So it's important that you + * make sure your animations remember to fire off the done function once the animations are complete. + * + * @param {expression} ngAnimate Used to configure the DOM manipulation animations. + * + */ + +/** + * @ngdoc function + * @name ng.$animator + * + * @description + * The $animator service provides the DOM manipulation API which is decorated with animations. + * + * @param {Scope} scope the scope for the ng-animate. + * @param {Attributes} attr the attributes object which contains the ngAnimate key / value pair. (The attributes are + * passed into the linking function of the directive using the `$animator`.) + * @return {object} the animator object which contains the enter, leave, move, show, hide and animate methods. + */ +var $AnimatorProvider = function() { + this.$get = ['$animation', '$window', '$sniffer', function($animation, $window, $sniffer) { + return function(scope, attrs) { + var ngAnimateAttr = attrs.ngAnimate; + var animator = {}; + + /** + * @ngdoc function + * @name ng.animator#enter + * @methodOf ng.$animator + * @function + * + * @description + * Injects the element object into the DOM (inside of the parent element) and then runs the enter animation. + * + * @param {jQuery/jqLite element} element the element that will be the focus of the enter animation + * @param {jQuery/jqLite element} parent the parent element of the element that will be the focus of the enter animation + * @param {jQuery/jqLite element} after the sibling element (which is the previous element) of the element that will be the focus of the enter animation + */ + animator.enter = animateActionFactory('enter', insert, noop); + + /** + * @ngdoc function + * @name ng.animator#leave + * @methodOf ng.$animator + * @function + * + * @description + * Runs the leave animation operation and, upon completion, removes the element from the DOM. + * + * @param {jQuery/jqLite element} element the element that will be the focus of the leave animation + * @param {jQuery/jqLite element} parent the parent element of the element that will be the focus of the leave animation + */ + animator.leave = animateActionFactory('leave', noop, remove); + + /** + * @ngdoc function + * @name ng.animator#move + * @methodOf ng.$animator + * @function + * + * @description + * Fires the move DOM operation. Just before the animation starts, the animator will either append it into the parent container or + * add the element directly after the after element if present. Then the move animation will be run. + * + * @param {jQuery/jqLite element} element the element that will be the focus of the move animation + * @param {jQuery/jqLite element} parent the parent element of the element that will be the focus of the move animation + * @param {jQuery/jqLite element} after the sibling element (which is the previous element) of the element that will be the focus of the move animation + */ + animator.move = animateActionFactory('move', move, noop); + + /** + * @ngdoc function + * @name ng.animator#show + * @methodOf ng.$animator + * @function + * + * @description + * Reveals the element by setting the CSS property `display` to `block` and then starts the show animation directly after. + * + * @param {jQuery/jqLite element} element the element that will be rendered visible or hidden + */ + animator.show = animateActionFactory('show', show, noop); + + /** + * @ngdoc function + * @name ng.animator#hide + * @methodOf ng.$animator + * + * @description + * Starts the hide animation first and sets the CSS `display` property to `none` upon completion. + * + * @param {jQuery/jqLite element} element the element that will be rendered visible or hidden + */ + animator.hide = animateActionFactory('hide', noop, hide); + return animator; + + function animateActionFactory(type, beforeFn, afterFn) { + var ngAnimateValue = ngAnimateAttr && scope.$eval(ngAnimateAttr); + var className = ngAnimateAttr + ? isObject(ngAnimateValue) ? ngAnimateValue[type] : ngAnimateValue + '-' + type + : ''; + var animationPolyfill = $animation(className); + + var polyfillSetup = animationPolyfill && animationPolyfill.setup; + var polyfillStart = animationPolyfill && animationPolyfill.start; + + if (!className) { + return function(element, parent, after) { + beforeFn(element, parent, after); + afterFn(element, parent, after); + } + } else { + var setupClass = className + '-setup'; + var startClass = className + '-start'; + + return function(element, parent, after) { + if (!$sniffer.supportsTransitions && !polyfillSetup && !polyfillStart) { + beforeFn(element, parent, after); + afterFn(element, parent, after); + return; + } + + element.addClass(setupClass); + beforeFn(element, parent, after); + if (element.length == 0) return done(); + + var memento = (noop || polyfillSetup)(element); + + // $window.setTimeout(beginAnimation, 0); this was causing the element not to animate + // keep at 1 for animation dom rerender + $window.setTimeout(beginAnimation, 1); + + function beginAnimation() { + element.addClass(startClass); + if (polyfillStart) { + polyfillStart(element, done, memento); + } else if (isFunction($window.getComputedStyle)) { + var vendorTransitionProp = $sniffer.vendorPrefix + 'Transition'; + var w3cTransitionProp = 'transition'; //one day all browsers will have this + + var durationKey = 'Duration'; + var duration = 0; + //we want all the styles defined before and after + forEach(element, function(element) { + var globalStyles = $window.getComputedStyle(element) || {}; + duration = Math.max( + parseFloat(globalStyles[w3cTransitionProp + durationKey]) || + parseFloat(globalStyles[vendorTransitionProp + durationKey]) || + 0, + duration); + }); + + $window.setTimeout(done, duration * 1000); + } else { + dump(3) + done(); + } + } + + function done() { + afterFn(element, parent, after); + element.removeClass(setupClass); + element.removeClass(startClass); + } + } + } + } + } + + function show(element) { + element.css('display', 'block'); + } + + function hide(element) { + element.css('display', 'none'); + } + + function insert(element, parent, after) { + if (after) { + after.after(element); + } else { + parent.append(element); + } + } + + function remove(element) { + element.remove(); + } + + function move(element, parent, after) { + // Do not remove element before insert. Removing will cause data associated with the + // element to be dropped. Insert will implicitly do the remove. + insert(element, parent, after); + } + }]; +}; |
