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+@ngdoc overview
+@name Tutorial: 12 - Applying Animations
+@description
+
+<ul doc-tutorial-nav="12"></ul>
+
+
+In this final step, we will enhance our phonecat web application by attaching CSS and JavaScript
+animations on top of the template code we created before.
+
+
+<div doc-tutorial-reset="12"></div>
+
+
+Now that everything is set in place for a fully functional web application, we can attach CSS and JavaScript
+animations to common directives that are used to render our application. AngularJS comes bundled with an
+additional JavaScript file called `angular-animate.js` which, when included into the website and set as
+a dependency with the application module, will enable animations throughout the application.
+
+Common `ng` directives automatically trigger hooks for animations to tap into. When an animation is found
+then the animation will run in between the standard DOM operation that is being issued on the element at
+the given time (e.g. inserting and removing nodes on ngRepeat or adding and removing classes on ngClass).
+
+The most important changes are listed below. You can see the full diff on
+{@link https://github.com/angular/angular-phonecat/compare/step-11...step-12 GitHub}:
+
+
+## How Animations work with `ngAnimate`
+
+To get an idea of how animations work with AngularJS, please read the
+{@link guide/animations AngularJS Animation Guide} first.
+
+
+## Template
+
+The changes required within the HTML template code is to link the asset files which define the animations as well
+as the `angular-animate.js` file. The animation module, known as `ngAnimate`, is defined within
+`angular-animate.js` and contains the code necessary to make your application become animation aware.
+
+Here's what needs to changed in the index file:
+
+__`app/index.html`.__
+<pre>
+...
+ <!-- jQuery is used for JavaScript animations (include this before angular.js) -->
+ <script src="http://code.jquery.com/jquery-2.0.3.min.js"></script>
+
+ <!-- required module to enable animation support in AngularJS -->
+ <script src="lib/angular/angular-animate.js"></script>
+
+ <!-- for JavaScript Animations -->
+ <script src="js/animations.js"></script>
+
+ <!-- for CSS Transitions and/or Keyframe Animations -->
+ <link rel="stylesheet" href="css/animations.css">
+...
+</pre>
+
+Animations can now be created within the CSS code (`animations.css`) as well as the JavaScript code (`animations.js`).
+But before we start, let's create a new module which uses the ngAnimate module as a dependency just like we did before
+with `ngResource`.
+
+## Module & Animations
+
+__`app/js/animations.js`.__
+<pre>
+angular.module('phonecatAnimations', ['ngAnimate']).
+ // ...
+ // this module will later be used to define animations
+ // ...
+</pre>
+
+And now let's attach this module to our application module...
+
+__`app/js/app.js`.__
+<pre>
+// ...
+angular.module('phonecat', [
+ 'ngRoute',
+
+ 'phonecatAnimations',
+ 'phonecatControllers',
+ 'phonecatFilters',
+ 'phonecatServices',
+]).
+// ...
+</pre>
+
+Now, the phonecat module is animation aware. Let's make some animations!
+
+
+## Animating ngRepeat with CSS Transition Animations
+
+We'll start off by adding CSS transition animations to our `ngRepeat` directive present on the `phone-list.html` page.
+First let's add an extra CSS class to our repeated element so that we can hook into it with our CSS animation code.
+
+__`app/partials/phone-list.html`.__
+<pre>
+<!--
+ Let's change the repeater HTML to include a new CSS class
+ which we will later use for animations:
+-->
+<ul class="phones">
+ <li ng-repeat="phone in phones | filter:query | orderBy:orderProp"
+ class="thumbnail phone-listing">
+ <a href="#/phones/{{phone.id}}" class="thumb"><img ng-src="{{phone.imageUrl}}"></a>
+ <a href="#/phones/{{phone.id}}">{{phone.name}}</a>
+ <p>{{phone.snippet}}</p>
+ </li>
+</ul>
+
+</pre>
+
+Notice how we added the `phone-listing` CSS class? This is all we need in our HTML code to get animations working.
+
+Now for the actual CSS transition animation code:
+
+__`app/css/animations.css`__
+<pre>
+.phone-listing.ng-enter,
+.phone-listing.ng-leave,
+.phone-listing.ng-move {
+ -webkit-transition: 0.5s linear all;
+ -moz-transition: 0.5s linear all;
+ -o-transition: 0.5s linear all;
+ transition: 0.5s linear all;
+}
+
+.phone-listing.ng-enter,
+.phone-listing.ng-move {
+ opacity: 0;
+ height: 0;
+ overflow: hidden;
+}
+
+.phone-listing.ng-move.ng-move-active,
+.phone-listing.ng-enter.ng-enter-active {
+ opacity: 1;
+ height: 120px;
+}
+
+.phone-listing.ng-leave {
+ opacity: 1;
+ overflow: hidden;
+}
+
+.phone-listing.ng-leave.ng-leave-active {
+ opacity: 0;
+ height: 0;
+ padding-top: 0;
+ padding-bottom: 0;
+}
+</pre>
+
+As you can see our `phone-listing` CSS class is combined together with the animation hooks that occur when items are
+inserted info and removed from the list:
+
+ * The `ng-enter` class is applied to the element when a new phone is added to the list and rendered on the page.
+ * The `ng-move` class is applied when items are moved around in the list.
+ * The `ng-leave` class is applied when they're removed from the list.
+
+The phone listing items are added and removed depending on the data passed to the `ng-repeat` attribute.
+For example, if the filter data changes the items will be animated in and out of the repeat list.
+
+Something important to note is that when an animation occurs, two sets of CSS classes
+are added to the element:
+
+ 1. a "starting" class that represents the style at the beginning of the animation
+ 2. an "active" class that represents the style at the end of the animation
+
+The name of the starting class is the name of event that is fired (like `enter`, `move` or `leave`) prefixed with
+`ng-`. So an `enter` event will result in a class called `ng-enter`.
+
+The active class name is the same as the starting class's but with an `-active` suffix.
+This two-class CSS naming convention allows the developer to craft an animation, beginning to end.
+
+In our example above, elements expand from a height of **0** to **120 pixels** when items are added or moved,
+around and collapsing the items before removing them from the list.
+There's also a nice fade-in and fade-out effect that also occurs at the same time. All of this is handled
+by the CSS transition declarations at the top of the example code above.
+
+Although most modern browsers have good support for {@link http://caniuse.com/#feat=css-transitions CSS transitions}
+and {@link http://caniuse.com/#feat=css-animation CSS animations}, IE9 and earlier do not.
+If you want animations that are backwards-compatible with older browsers, consider using JavaScript-based animations,
+which are described in detail below.
+
+
+## Animating `ngView` with CSS Keyframe Animations
+
+Next let's add an animation for transitions between route changes in `ngView`.
+
+To start, let's add a new CSS class to our HTML like we did in the example above.
+This time, instead of the `ng-repeat` element, let's add it to the element containing the ng-view directive.
+In order to do this, we'll have to make some small changes to the HTML code so that we can have more control over our
+animations between view changes.
+
+__`app/partials/phone-list.html`.__
+<pre>
+<div class="view-container">
+ <div ng-view class="view-frame"></div>
+</div>
+</pre>
+
+With this change, the `ng-view` directive is nested inside a parent element with
+a `view-container` CSS class. This class adds a `position: relative` style so that the positioning of the `ng-view`
+is relative to this parent as it animates transitions.
+
+With this in place, let's add the CSS for this transition animation to our `animations.css` file:
+
+__`app/css/animations.css`.__
+<pre>
+.view-container {
+ position: relative;
+}
+
+.view-frame.ng-enter, .view-frame.ng-leave {
+ background: white;
+ position: absolute;
+ top: 0;
+ left: 0;
+ right: 0;
+}
+
+.view-frame.ng-enter {
+ -webkit-animation: 0.5s fade-in;
+ -moz-animation: 0.5s fade-in;
+ -o-animation: 0.5s fade-in;
+ animation: 0.5s fade-in;
+ z-index: 100;
+}
+
+.view-frame.ng-leave {
+ -webkit-animation: 0.5s fade-out;
+ -moz-animation: 0.5s fade-out;
+ -o-animation: 0.5s fade-out;
+ animation: 0.5s fade-out;
+ z-index:99;
+}
+
+&#64;keyframes fade-in {
+ from { opacity: 0; }
+ to { opacity: 1; }
+}
+&#64;-moz-keyframes fade-in {
+ from { opacity: 0; }
+ to { opacity: 1; }
+}
+&#64;-webkit-keyframes fade-in {
+ from { opacity: 0; }
+ to { opacity: 1; }
+}
+
+&#64;keyframes fade-out {
+ from { opacity: 1; }
+ to { opacity: 0; }
+}
+&#64;-moz-keyframes fade-out {
+ from { opacity: 1; }
+ to { opacity: 0; }
+}
+&#64;-webkit-keyframes fade-out {
+ from { opacity: 1; }
+ to { opacity: 0; }
+}
+
+&#47;&#42; don't forget about the vendor-prefixes! &#42;&#47;
+</pre>
+
+Nothing crazy here! Just a simple fade in and fade out effect between pages. The only out of the ordinary thing
+here is that we're using absolute positioning to position the next page (identified via `ng-enter`) on top of the
+previous page (the one that has the `ng-leave` class) while performing a cross fade animation in between. So
+as the previous page is just about to be removed, it fades out while the new page fades in right on top of it.
+Once the leave animation is over then element is removed and once the enter animation is complete then the
+`ng-enter` and `ng-enter-active` CSS classes are removed from the element rendering it to be position itself
+with its default CSS code (so no more absolute positioning once the animation is over). This works fluidly so
+that pages flow naturally between route changes without anything jumping around.
+
+The CSS classes applied (the start and end classes) are much the same as with `ng-repeat`. Each time a new page is
+loaded the ng-view directive will create a copy of itself, download the template and append the contents. This
+ensures that all views are contained within a single HTML element which allows for easy animation control.
+
+For more on CSS animations, see the
+{@link http://docs.webplatform.org/wiki/css/properties/animations Web Platform documentation}.
+
+
+## Animating `ngClass` with JavaScript
+
+Let's add another animation to our application. Switching to our `phone-detail.html` page,
+we see that we have a nice thumbnail swapper. By clicking on the thumbnails listed on the page,
+the profile phone image changes. But how can we change this around to add animations?
+
+Lets think about it first,
+basically when you click on a thumbnail image, you're changing the state of the profile image to reflect the newly
+selected thumbnail image.
+The best way to specify state changes within HTML is to use classes.
+Much like before, how we used a CSS class to specify
+an animation, this time the animation will occur whenever the CSS class itself changes.
+
+Whenever a new phone thumbnail is selected, the state changes and the `.active` CSS class is added to the matching
+profile image and the animation plays.
+
+Let's get started and tweak our HTML code on the `phone-detail.html` page first:
+
+__`app/partials/phone-detail.html`.__
+<pre>
+<!-- We're only changing the top of the file -->
+<div class="phone-images">
+ <img ng-src="{{img}}"
+ class="phone"
+ ng-repeat="img in phone.images"
+ ng-class="{active:mainImageUrl==img}">
+</div>
+
+<h1>{{phone.name}}</h1>
+
+<p>{{phone.description}}</p>
+
+<ul class="phone-thumbs">
+ <li ng-repeat="img in phone.images">
+ <img ng-src="{{img}}" ng-mouseenter="setImage(img)">
+ </li>
+</ul>
+</pre>
+
+Just like with the thumbnails, we're using a repeater to display **all** the profile images as a list, however we're
+not animating any repeat-related animations. Instead, we're keeping our eye on the ng-class directive since whenever
+the `active` class is true then it will be applied to the element and will render as visible. Otherwise, the profile image
+is hidden. In our case, there is always one element that has the active class, and, therefore, there will always
+be one phone profile image visible on screen at all times.
+
+When the active class is added to the element, the `active-add` and the `active-add-active` classes are added just before
+to signal AngularJS to fire off an animation. When removed, the `active-remove` and the `active-remove-active` classes
+are applied to the element which in turn trigger another animation.
+
+You may be thinking that we're just going to create another CSS-enabled animation.
+Although we could do that, let's take the opportunity to learn how to create JavaScript-enabled animations with the `animation()` module method.
+
+__`app/js/animations.js`.__
+<pre>
+angular.module('phonecatAnimations', ['ngAnimate'])
+
+ .animation('.phone', function() {
+ return {
+ addClass : function(element, className, done) {
+ if(className != 'active') {
+ return;
+ }
+ element.css({
+ position: 'absolute',
+ top: 500,
+ left: 0,
+ display: 'block'
+ });
+ jQuery(element).animate({
+ top: 0
+ }, done);
+
+ return function(cancel) {
+ if(cancel) element.stop();
+ };
+ },
+ removeClass : function(element, className, done) {
+ if(className != 'active') return;
+ element.css({
+ position: 'absolute',
+ left: 0,
+ top: 0
+ });
+ jQuery(element).animate({
+ top: -500
+ }, done);
+
+ return function(cancel) {
+ if(cancel) element.stop();
+ };
+ }
+ };
+ });
+</pre>
+
+Note that we're using {@link http://jquery.com/ jQuery} to implement the animation. jQuery
+isn't required to do JavaScript animations with AngularJS, but we're going to use it because writing
+your own JavaScript animation library is beyond the scope of this tutorial. For more on
+`jQuery.animate`, see the {@link http://api.jquery.com/animate/ jQuery documentation}.
+
+<div class="alert alert-error">
+ <h4>Important:</h4>
+ Be sure to use jQuery version `1.10.2`. AngularJS does not yet support jQuery `2.x`.
+</div>
+
+The `addClass` and `removeClass` callback functions are called whenever an a class is added or removed
+on the element that contains the class we registered, which is in this case `.phone`. When the `.active`
+class is added to the element (via the `ng-class` directive) the `addClass` JavaScript callback will
+be fired with `element` passed in as a parameter to that callback. The last parameter passed in is the
+`done` callback function. The purpose of `done` is so you can let Angular know when the JavaScript
+animation has ended by calling it.
+
+The `removeClass` callback works the same way, but instead gets triggered when a class is removed
+from the element.
+
+Within your JavaScript callback, you create the animation by manipulating the DOM. In the code above,
+that's what the `element.css()` and the `element.animate()` are doing. The callback positions the next
+element with an offset of `500 pixels` and animates both the previous and the new items together by
+shifting each item up `500 pixels`. This results in a conveyor-belt like animation. After the `animate`
+function does its business, it calls `done`.
+
+Notice that `addClass` and `removeClass` each return a function. This is an **optional** function that's
+called when the animation is cancelled (when another animation takes place on the same element)
+as well as when the animation has completed. A boolean parameter is passed into the function which
+lets the developer know if the animation was cancelled or not. This function can be used to
+do any cleanup necessary for when the animation finishes.
+
+
+# Summary
+
+There you have it! Animations are in place. Hopefully this has shown you how you can improve
+your AngularJS web application to have an awesome layer of animated interactivity.
+
+<ul doc-tutorial-nav="12"></ul>
diff --git a/docs/src/templates/js/docs.js b/docs/src/templates/js/docs.js
index 24013480..fb095090 100644
--- a/docs/src/templates/js/docs.js
+++ b/docs/src/templates/js/docs.js
@@ -203,7 +203,7 @@ docsApp.directive.docTutorialNav = function(templateMerge) {
'',
'step_00', 'step_01', 'step_02', 'step_03', 'step_04',
'step_05', 'step_06', 'step_07', 'step_08', 'step_09',
- 'step_10', 'step_11', 'the_end'
+ 'step_10', 'step_11', 'step_12', 'the_end'
];
return {
compile: function(element, attrs) {