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author | Patrick | 2013-04-04 13:44:26 +0300 |
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committer | James deBoer | 2013-04-11 12:15:25 -0700 |
commit | f9b63f86570386e0e186f0c9a5a7f36bb4ed44d5 (patch) | |
tree | 255fd55e9601bc5189f8d9a8fd880249b854cb71 | |
parent | be08c075bd71cd26086378768bd1d57f99ff213e (diff) | |
download | angular.js-f9b63f86570386e0e186f0c9a5a7f36bb4ed44d5.tar.bz2 |
docs(animator): Fixed a typo
-rw-r--r-- | src/ng/animator.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ng/animator.js b/src/ng/animator.js index 662ed683..7cafa568 100644 --- a/src/ng/animator.js +++ b/src/ng/animator.js @@ -9,7 +9,7 @@ * @description * The `ngAnimate` directive works as an attribute that is attached alongside pre-existing directives. * It effects how the directive will perform DOM manipulation. This allows for complex animations to take place while - * without burduning the directive which uses the animation with animation details. The built dn directives + * without burduning the directive which uses the animation with animation details. The built in directives * `ngRepeat`, `ngInclude`, `ngSwitch`, `ngShow`, `ngHide` and `ngView` already accept `ngAnimate` directive. * Custom directives can take advantage of animation through {@link ng.$animator $animator service}. * |