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| @@ -0,0 +1,49 @@ +DDHotKey +Copyright (c) 2010, Dave DeLong <http://www.davedelong.com> + +**About** +DDHotKey is an easy-to-use Cocoa wrapper around Carbon's global hotkeys, since no Cocoa equivalent  +exists.  The purpose of DDHotKey is to provide as simple an interface as possible to creating and  +removing global hotkeys. + +**License** +The license for this framework is included in every source file, and is repoduced in its entirety  +here: + +Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee  +is hereby granted, provided that the above copyright notice and this permission notice appear in all  +copies.  The software is provided "as is", without warranty of any kind, including all implied  +warranties of merchantability and fitness. In no event shall the authors or copyright holders be  +liable for any claim, damages, or other liability, whether in an action of contract, tort, or  +otherwise, arising from, out of, or in connection with the software or the use or other dealings  +in the software. + +**How to use** +First, your application will need to link against Carbon.framework. +When you wish to create a hotkey, you'll need to do so via a DDHotKeyCenter object.  You may  +alloc/init and release a DDHotKeyCenter object at anytime; it is merely an accessor to a static  +NSSet, which holds the hotkeys in global memory. + +You can register a hotkey in one of two ways: via a target/action mechanism, or with a block.  The +target/action mechanism can take a single extra "object" parameter, which it will pass into the  +action when the hotkey is fired.  In addition, an NSEvent object is passed, which contains  +information regarding the hotkey event (such as the location, the keyCode, the modifierFlags, etc). + +Hotkey actions must have one of two method signatures (the actual selector is irrelevant): + +//a method with a single NSEvent parameter +- (void) hotkeyAction:(NSEvent*)hotKeyEvent; + OR +//a method with an NSEvent parameter and an object parameter +- (void) hotkeyAction:(NSEvent*)hotKeyEvent withObject:(id)anObject; + +The other way to register a hotkey is with a block callback.  The block must have the following  +signature: + +void (^)(NSEvent *); + +DDHotKeyCenter.h contains a typedef statement to typedef this signature as a "DDHotKeyTask", for +convenience. + +Finally, you can unregister a hotkey based on its target, its target and action, or its keycode and +modifier flags.
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