| Age | Commit message (Collapse) | Author | 
|---|
|  | Mark `dd` task complete. | 
|  | Add a note to map 'D' for deleting to the end of a line. | 
|  | Add support for deleting a line using `dd`. Previously this didn't work
because I created a custom operator for the `d` command. | 
|  | Add some issues and ideas I thought about post-hackathon. | 
|  | Let people know that this plugin requires mplayer. Note that we don't
currently check for it in the plugin, but we should. | 
|  |  | 
|  | Create a custom delete operator that plays the delete sound.
NOTES:
* Doesn't do `dd`
* I just looked at the tcomment plugin source and realised that I should
  be using plugin mappings so these can be more easily overridden. Make
  a note to look into that. | 
|  |  | 
|  | Add Spencer's new Cantina audio files to the cantina list. The new audio
files are shorter individually (that's why there are more of them). This
makes it easier to play the Cantina song at faster or slower ranges of
tempos. | 
|  |  | 
|  | Each audio file is an 8th note. | 
|  | Uncomment the space and delete mappings. Note that I had to remove count
support on the delete key because it's another one of those that was
giving me errors for that. | 
|  | This way the sounds on scoll commands acutally work. They no longer
support counts :( and the <c-b> command for some reason needs to be
entered twice in order for it to work. Enable these for now just so we
can get the sounds but add FIXMEs so we know that these are borked. | 
|  | Again had an issue with adding a count to one of the mappings, in this
case with redo. Leaving the mapping active except not supporting a
count. Hopefully we can figure out how to fix that. | 
|  |  | 
|  | Make arrays that store audio filenames script-local variables instead of
function-local variables.
Doing this because I have a hunch that it will be good for performance,
so the arrays don't have to be reinitialised on every execution of the
insert mode play functions. | 
|  |  | 
|  | '0' wasn't doing what 0 is normally supposed to do. Modify the mapping
to make it work. | 
|  | Clean up functions, move everything into autoload/, move code around a
little bit. | 
|  |  | 
|  | Add a command-mode command to toggle insert mode sounds between normal
and Galaxy Far Far Away versions. | 
|  | Add commented mappings that I've been trying to get working but that for
one reason or another haven't been able to figure out how to do so. | 
|  | Without this, the audio files wouldn't be able to play unless you were
cd'ed into the script's root directory. We want them to play no matter
where your pwd is. | 
|  | Use the Jump sound for sentence & paragraph movement. | 
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|  | Add Jump sound mappings for:
* gg
* G
* <C-i>
* <C-o> | 
|  | In addition to the regular search commands, add the search by word ones. | 
|  | Use the Delete sound. | 
|  | Use the Jump sound for these comands. | 
|  | Map the search sounds to /nN. | 
|  |  | 
|  | Version of insert mode binding that maps to the Cantina song. Bits of
the song are in wav files. They get played in order on keypress in
insert mode. | 
|  | Add mappings for beginning and end of line that play the left and right
sounds. | 
|  | Map to up and down sounds. | 
|  | Add mappings to the 'w', 'e', 'b' keys and their uppercase equivalents.
These map to the Left and Right sounds. | 
|  | Add mappings for single-character movement using a pass-through that
plays the appropriate movement audio file. | 
|  |  | 
|  |  | 
|  | The random note chosen should not be the same as the last note played in
insert mode. | 
|  | When in insert mode, play a random note from the Scale on every
keypress. | 
|  | That’s it. | 
|  | Add first 8 bars of the Cantina Song from Star Wars. 1 file per beat, 4
beats per bar. | 
|  | Make the `Play()` function take an argument of the filename/path string. | 
|  | These mappings were just to test functionality. The functions they
called are now being called in more appropriate places. | 
|  | Intended to use a '#' but replaced it without realising at some point. | 
|  |  | 
|  | Add C# scale audio files in the Scale_C# directory |