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authorTeddy Wing2016-11-18 23:14:04 -0500
committerTeddy Wing2016-11-18 23:14:04 -0500
commit4a5d68ef73f44536feb38bb5033fe190b9b7a813 (patch)
treeec65131f22347a0ed723c30ac5d3093b9ada7d23 /Low Battery Yup d/AppDelegate.h
parent678f8ca1a961eb9125aa82b7d2277fda4db7f146 (diff)
downloadLow-Battery-Yup-4a5d68ef73f44536feb38bb5033fe190b9b7a813.tar.bz2
AppDelegate: Only allocate one `Mouse` instance in app lifecycle
Don't keep allocating and releasing `Mouse` objects when the hotkey is pressed. Instead, allocate a single instance to use for the entire run time of the application.
Diffstat (limited to 'Low Battery Yup d/AppDelegate.h')
-rw-r--r--Low Battery Yup d/AppDelegate.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/Low Battery Yup d/AppDelegate.h b/Low Battery Yup d/AppDelegate.h
index 10f6e4b..700c26b 100644
--- a/Low Battery Yup d/AppDelegate.h
+++ b/Low Battery Yup d/AppDelegate.h
@@ -7,8 +7,11 @@
//
#import <Cocoa/Cocoa.h>
+#import "Mouse.h"
-@interface AppDelegate : NSObject <NSApplicationDelegate>
+@interface AppDelegate : NSObject <NSApplicationDelegate> {
+ Mouse *_mouse;
+}
- (void)dismissLowBatteryWarning:(NSEvent *)hotKeyEvent;