diff options
| author | Teddy Wing | 2018-11-05 04:47:47 +0100 | 
|---|---|---|
| committer | Teddy Wing | 2018-11-05 04:47:47 +0100 | 
| commit | 2c4c9e9e750cfe8c78fc15e07a405cfeef46d5c8 (patch) | |
| tree | d4f0f46639e19c68c95809a87cc1a100e05165a3 /lib | |
| parent | db7b1896278cc4e0ff3e289b73d5e76d6ac9c8ee (diff) | |
| download | DomeKey-2c4c9e9e750cfe8c78fc15e07a405cfeef46d5c8.tar.bz2 | |
Remove lib/char_to_key_code.*
We don't need these functions any more now that key simulation is
handled by the Rust library. The files can be safely removed.
Diffstat (limited to 'lib')
| -rw-r--r-- | lib/char_to_key_code.h | 17 | ||||
| -rw-r--r-- | lib/char_to_key_code.m | 70 | 
2 files changed, 0 insertions, 87 deletions
| diff --git a/lib/char_to_key_code.h b/lib/char_to_key_code.h deleted file mode 100644 index 40c0c10..0000000 --- a/lib/char_to_key_code.h +++ /dev/null @@ -1,17 +0,0 @@ -// -//  char_to_key_code.h -//  DomeKey -// -//  Created by tw on 8/27/18. -//  Copyright © 2018 tw. All rights reserved. -// - -#ifndef char_to_key_code_h -#define char_to_key_code_h - -#import <Carbon/Carbon.h> - -NSString* keyCodeToString(CGKeyCode keyCode); -NSNumber* charToKeyCode(const char c); - -#endif /* char_to_key_code_h */ diff --git a/lib/char_to_key_code.m b/lib/char_to_key_code.m deleted file mode 100644 index ab4da15..0000000 --- a/lib/char_to_key_code.m +++ /dev/null @@ -1,70 +0,0 @@ -#import "char_to_key_code.h" - -// Théo Winterhalter -// https://stackoverflow.com/users/1275975/th%c3%a9o-winterhalter -// https://stackoverflow.com/questions/1918841/how-to-convert-ascii-character-to-cgkeycode/33584460#33584460 - -NSString* keyCodeToString(CGKeyCode keyCode) -{ -  TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); -  CFDataRef uchr = -    (CFDataRef)TISGetInputSourceProperty(currentKeyboard, -                                         kTISPropertyUnicodeKeyLayoutData); -  const UCKeyboardLayout *keyboardLayout = -    (const UCKeyboardLayout*)CFDataGetBytePtr(uchr); - -  if(keyboardLayout) -  { -    UInt32 deadKeyState = 0; -    UniCharCount maxStringLength = 255; -    UniCharCount actualStringLength = 0; -    UniChar unicodeString[maxStringLength]; - -    OSStatus status = UCKeyTranslate(keyboardLayout, -                                     keyCode, kUCKeyActionDown, 0, -                                     LMGetKbdType(), 0, -                                     &deadKeyState, -                                     maxStringLength, -                                     &actualStringLength, unicodeString); - -    if (actualStringLength == 0 && deadKeyState) -    { -      status = UCKeyTranslate(keyboardLayout, -                                       kVK_Space, kUCKeyActionDown, 0, -                                       LMGetKbdType(), 0, -                                       &deadKeyState, -                                       maxStringLength, -                                       &actualStringLength, unicodeString); -    } -    if(actualStringLength > 0 && status == noErr) -      return [[NSString stringWithCharacters:unicodeString -                        length:(NSUInteger)actualStringLength] lowercaseString]; -  } - -  return nil; -} - -NSNumber* charToKeyCode(const char c) -{ -  static NSMutableDictionary* dict = nil; - -  if (dict == nil) -  { -    dict = [NSMutableDictionary dictionary]; - -    // For every keyCode -    int i; -    for (i = 0; i < 128; ++i) -    { -      NSString* str = keyCodeToString((CGKeyCode)i); -      if(str != nil && ![str isEqualToString:@""]) -      { -        [dict setObject:[NSNumber numberWithInt:i] forKey:str]; -      } -    } -  } - -  NSString * keyChar = [NSString stringWithFormat:@"%c" , c]; - -  return [dict objectForKey:keyChar]; -} | 
